Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 240 |
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AttackRecoil | 0 |
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Damage | 1 |
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HeatGenerated | 1 |
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Type | MachineGun |
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Id | Weapon_MachineGun_LightMG_0-STOCK |
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RangeSplit | 60,120,180 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | LMG |
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Instability | 0 |
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Bonuses | WpnCrits: -50%,WpnAccuracy: +1,IsMG,VariableBurstCount: 3,PipsIgnored: 3 |
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Cost | 20000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 0.5 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 0.5 |
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InventorySize | 1 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | Light machine guns sacrifice damage for increased range. In all other respects, it is like its standard Machine Gun progenitor.
Has increasing jam chance and decreasing crit chance as fire speed increases!
<color=#ffcc00>Uses MG Ammo.</color>
<color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | -1 |
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Manufacturer | Bulldog |
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Name | LMG |
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Model | Light Machine Gun |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | MG |
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HeatDamage | 0 |
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