Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 120 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 960 |
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AttackRecoil | 1 |
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Damage | 9 |
---|
HeatGenerated | 3 |
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Type | Autocannon |
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Id | Weapon_Autocannon_AC2_0-STOCK |
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RangeSplit | 240,480,720 |
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AOECapable | false |
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ShotsWhenFired | 3 |
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IndirectFireCapable | false |
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UIName | AC/2 |
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Instability | 7 |
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Bonuses | NoFireInMelee,WpnRecoil: 1 |
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Cost | 50000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_AC2 |
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Icon | uixSvgIcon_weapon_Ballistic |
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DamageVariance | 0 |
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Tonnage | 6 |
---|
InventorySize | 1 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire. |
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RefireModifier | 1 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | GM |
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Name | AC/2 |
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Model | Sniper Autocannon |
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Category | Ballistic |
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Purchasable | true |
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AmmoCategory | AC2 |
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HeatDamage | 0 |
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