Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 180 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 810 |
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AttackRecoil | 1 |
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Damage | 4 |
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HeatGenerated | 6 |
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Type | LRM |
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Id | Weapon_LRM_Rapid_0-STOCK |
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RangeSplit | 180,390,600 |
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AOECapable | false |
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ShotsWhenFired | 5 |
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IndirectFireCapable | true |
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UIName | RLRM |
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Instability | 1 |
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Bonuses | MissileHealth: 1,NoFireInMelee,ProjectileBurst: 5,VariableBurstCount: 6 |
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Cost | 290000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LRM20 |
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Icon | MRM |
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DamageVariance | 0 |
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Tonnage | 9 |
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InventorySize | 3 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work.
<color=#e51717>COMMUNITY CONTENT</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Bolt of Madness Industries |
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Name | Rapid LRM |
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Model | Long-Range Missile Launcher |
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Category | Missile |
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Purchasable | true |
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AmmoCategory | LRM |
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HeatDamage | 0 |
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