Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 120 |
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AttackRecoil | 0 |
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Damage | 5 |
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HeatGenerated | 0 |
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Type | Flamer |
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Id | Weapon_Flamer_Flamer_0-STOCK |
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RangeSplit | 30,60,90 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Flamer |
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Instability | 0 |
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Bonuses | PipsIgnored: 3,AntiBA: 75%,AlwaysStartsFire |
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Cost | 20000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_Flamer |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 1 |
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InventorySize | 1 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Skylight |
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Name | Flamer |
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Model | Heat Damage Flamethrower |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | NotSet |
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HeatDamage | 15 |
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