Hellhound

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HLH-1
Hellhound.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Second-Line Trooper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 1
Support: 1
Speed 7/11/7
Firepower Max Damage: 235
Max Stability: 33
Max Heat: 0
Durability Armor: 765
Structure: 416
Heat Efficiency Sinking: 72
Alpha: 93
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso ER L Laser (C)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso Ammo Streak SRM
Streak SRM6 (C)
Left Arm LBX AC/10 (C)
Right Arm ER M Laser (C)
ER M Laser (C)


Description

Designed by Clan Nova Cat in order to use excess Clan-grade materials, the Hellhound was produced entirely in the Inner Sphere using captured Spheroid factories, though the technology is firmly Clan-grade. The Hellhound is a fast and effective second-line trooper mech that the Falcons used to rebuild their shattered touman. Oddly for a second-line design, it relies on a Clan 300-rated XL Engine for power. The armaments are clearly meant for mid-range engagements: A LB-10X Autocannon for punch, an ER Large Laser for reach, and a Streak-SRM 6 and twin ER Medium Lasers for closer range power.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HLH-2
Hellhound.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Second-Line Trooper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 1
Speed 8/12/8
Firepower Max Damage: 204
Max Stability: 34
Max Heat: 0
Durability Armor: 815
Structure: 416
Heat Efficiency Sinking: 66
Alpha: 76
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso Ammo UAC/5
Ammo UAC/5
Ammo UAC/5
Ammo UAC/5
Right Torso Ammo SRM
SRM2 (C)
SRM4 (C)
Left Arm UAC/5 (C)
UAC/5 (C)
Right Arm ER M Laser (C)
ER M Laser (C)


Description

The Hellhound as originally designed was somewhat different from the mech that made it to production. The original design team eventually got their first take right and managed to bring it to production as the HLH-2. Where the HLH-1 was built around a LB-10X, the HLH-2 was instead built around paired Ultra Autocannon/5s. The ER Large Laser has been dropped entirely. The Streak SRM-6 has been replaced with a SRM-4 and SRM-2, while the ER Medium Lasers were retained entirely. The HLH-2 was released to little fanfare though it found decent acceptance among the warrior caste.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HLH-6
Hellhound.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Second-Line Trooper
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 3
Speed 7/11/7
Firepower Max Damage: 235
Max Stability: 25
Max Heat: 0
Durability Armor: 815
Structure: 416
Heat Efficiency Sinking: 114
Alpha: 135
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Ammo LRM
LRM10 (C)
Right Torso ER M Laser (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm ER M Laser (C)
ER M Laser (C)
Heat Sink Double (C)
Right Arm ER M Pulse Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Eventually, Clan Nova Cat took their new Hellhound and began to iterate on the design. Among the iterations was the Hellhound HLH-6 which reimagined the mech as a fast support design. Armed with a battery of ER Medium Lasers, an ER PPC, a LRM-10, and a captured Clan Wolf ER Medium Pulse Laser, the HLH-6 proved a quiet and effective second-line design and would go on to serve the Nova Cats honorably for years to come.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HLH-TM
Hellhound.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 3
Missile: 2
Support: 3
Speed 7/11/7
Firepower Max Damage: 215
Max Stability: 28
Max Heat: 0
Durability Armor: 815
Structure: 416
Heat Efficiency Sinking: 78
Alpha: 88
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso ATM 9 (C)
ER S Pulse Laser (C)
Streak LRM10 (C)
Right Torso ER Micro Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm ER Micro Laser (C)
L Pulse (C)
Left Leg Ammo ATM
Ammo ATM HE
Right Leg Ammo Streak LRM


Description

After years of being made fun of for having eclectic loadouts, the MechWarrior behind this mech just gave up protesting and leaned into the jokes, naming her mech Trail Mix, after the popular snackfood. Trail Mix started life as a Hellhound but the loadout has changed completed. Armed with an ATM-6, a Streak LRM-10, a Clan Large Pulse Laser, twin ER Micro Lasers, and an ER Small Pulse Laser, Trail Mix really does have something for everyone.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The HLH-TM can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout