Jump Turbines
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LAM Jump Turbines are a specialized kind of jump jet, only compatible with Land-Air Mech systems and engines. In addition to being standard jump jets when in BattleMech mode, they provide increased thrust and lift in AirMech mode, assisting the LAM in its high speed maneuvering.
Jump Turbine (S)
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Generic_LAM |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat on activation.
- -3 heat per turn.
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
- Fits on 'mechs in the 10-55t range.
Jump Turbine (H)
Manufacturer: | Generic |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Heavy_LAM |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat on activation.
- -3 heat per turn.
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
- Fits on 'mechs in the 60-85t range.
Jump Turbine (SH)
This is a unique Jump Turbine designed for the Monster LAM
Manufacturer: | Generic |
---|---|
Tonnage: | 5 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Superheavy_LAM |
Equipped Effects:
- Jump capacity 1.5
- Produces 6 heat on activation.
- -3 heat per turn.
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
- Fits on 150t 'mechs.