Valkyrie II
VLK-II-1A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Recon and Striker |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 4 |
Speed | 7/10/7 |
Firepower | Max Damage: 100 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 920 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 47 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie II Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) Jump Jet (H) |
Left Torso | CASE Ammo LRM Ammo LRM LRM10 |
Right Torso | Guardian ECM |
Right Arm | ER PPC |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Achernar BattleMechs was contracted to construct the Valkyrie II-1A which sports a Hermes 360XL Engine, six Jump Jets, an ER PPC, a LRM10, and over eleven tons of armor.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
VLK-II-1M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Striker |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 2 Melee: 1 |
Speed | 7/10/7 |
Firepower | Max Damage: 180 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 920 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 100 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie II Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) Jump Jet (H) |
Left Torso | ER M Laser ER M Laser Heat Sink (D) M Laser M Laser |
Right Torso | ER M Laser ER M Laser Heat Sink (D) M Laser M Laser |
Right Arm | Mace (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Built on the Valkyrie II-1A chassis, the -1M was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Mace. Armed with a battery of Medium and ER Medium Lasers for backup weaponry, the -1M really goes all-in on the power of its massive Mace, which the design team styled after a great winged hammer. Luckily for the -1M, the Mace proved so dangerous that the designs shortcomings were generally overlooked.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
VLK-II-2A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Recon and Striker |
Stock Specifications | |
Hardpoints | Energy: 7 Support: 1 |
Speed | 5/8/5 |
Modified Sprint | 10 (MASC) |
Firepower | Max Damage: 145 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1040 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 85 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie II Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | ER M Laser ER M Laser M.A.S.C. |
Right Torso | ER M Laser ER M Laser Guardian ECM |
Right Arm | ER L Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Corean Enterprises was contracted to construct the Valkyrie II-2A which sports a 300 rating Light Fusion Engine, five Jump Jets, an ER Large Laser, a quartet of ER Medium Lasers, and nearly thirteen tons of armor.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
VLK-II-2L
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Recon and Striker |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 140 Max Stability: 22 Max Heat: 0 |
Durability | Armor: 1040 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 40 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie II Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | CASE ER M Laser LBX AC/5 Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Right Torso | ER M Laser LBX AC/5 |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
One of the earliest field refits of the Valkyrie II-2A, the -2L was built to fill a role that the AFFS didn't have a good mech for: a fast heavy direct-fire support design using ballistics for easy supply line considerations. To whit, the -2L upgrades the engine to an XL from the -2A's Light Fusion. The weight savings then go toward a pair of shoulder mounted LB-5X Autocannons with a pair of ER Mediums for backup. The armor and speed profile of the base -2A remain the same.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
VLK-II-2S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Recon and Striker |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 2 Melee: 1 |
Speed | 5/8/5 |
Modified Sprint | 10 (MASC) |
Firepower | Max Damage: 133 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 1040 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 44 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie II Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | M.A.S.C. Ammo SRM Ammo SRM SRM6 |
Right Torso | SRM6 |
Left Arm | ER M Laser S Laser |
Right Arm | Sword (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Built on the Valkyrie II-2A chassis, the -2S was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Sword. Armed with two SRM-6s and an ER Medium and standard Small Laser, the -2S really goes all-in on the power of its massive Sword. Luckily for the -2S, the Sword proved dangerous enough that the designs shortcomings were generally overlooked.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
Stock Loadout |
VLK-II-3X
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Arena Charger |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 Melee: 2 |
Speed | 7/10/0 |
Firepower | Max Damage: 120 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1000 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie II Improved Sensors (Fixed) |
Left Torso | L Laser M Laser |
Right Torso | L Laser M Laser |
Left Arm | Medium Shield (Fixed) |
Right Arm | Lance (Fixed) |
Description
An experimental Valkyrie II variant that was intended purely for arena combat, the Valkyrie VLK-II-3X is a uniquely melee focused mech. Created by a renegade NAIS engineer who stole a VLK-II-1M on the way out the door, the -3X could only exist in an arena. How it came to battlefields is unclear. The ranged armament is paltry, a mere two each of Large and Medium Lasers, but the -3X has other tricks at hand. Namely, it carries a mech-scale Lance and a Medium Shield, making it a brutal melee combatant and especially deadly in charges.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Mercenaries
- Mercenaries
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Tooth of Ymir
- Avanti's Angels
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Vanguard Legion
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
Stock Loadout |
VLK-II-SH
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Striker |
Stock Specifications | |
Hardpoints | Energy: 9 Support: 2 Melee: 1 |
Speed | 6/9/5 |
Firepower | Max Damage: 100 Max Stability: 0 Max Heat: 50 |
Durability | Armor: 1200 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 50 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Trickster Sparrow Gyro (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Guardian ECM Valkyrie II Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) T.S.M. |
Left Torso | Ammo Plasma Plasma Rifle |
Right Torso | Ammo Plasma Plasma Rifle |
Right Arm | Mace (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
A personalized design built for a pilot named Shade, this Valkyrie II is a melee machine first and foremost. Armed for ranged combat with only twin Plasma Rifles, the VLK-II-SH shines up close with a TSM-enabled Mace backed by 5 jump jets to maneuver around the battlefield.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
Stock Loadout |