Monster

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Revision as of 11:55, 22 February 2021 by Turtrus (talk | contribs) (Fixed faction info)
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MNST-3R
Monster.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 150T
Stock Role Superheavy Prototype
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 6
Support: 2
Artillery: 4
Speed 2/3/0
Firepower Max Damage: 392
Max Stability: 118
Max Heat: 0
Durability Armor: 2,525
Structure: 1,189
Heat Efficiency Sinking: 72
Alpha: 88
Melee Kick: 150
Punch: 75
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Monster Hardened Cockpit (Fixed)
Center Torso CASE II
Ammo LBX/10 CLUSTER
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo UAC/10
Ammo UAC/10
Left Torso CASE II
LBX AC/10
M Pulse
UAC/10
Ammo UAC/10
Right Torso CASE II
LBX AC/10
M Pulse
UAC/10
Ammo UAC/10
Left Arm CASE II
Ammo LBX/10 SLUG
Ammo Streak SRM
Streak SRM6
Right Arm CASE II
Ammo Streak SRM
Streak SRM6
Ammo UAC/10


Description

The heaviest known BattleMech in existence, the Monster is a secretive experimental superheavy siege mech designed by House Steiner after endless iteration and some covert knowledge 'transfers' from ComStar concerning Amaris's Matar design. Armed with a ludicrous amount of weaponry and armor, the Monster lives up to its name. However, the Monster is absurdly slow and largely unable to defend itself against being swarmed by lighter elements. Armed with a pair each of LB-10X Autocannons and Ultra Autocannon/10s for primary offense and a pair each of Streak SRM-6s and Medium Pulse Lasers for close-range defense, the Monster can annihilate anything it engages.


Bonuses

Mech Quirk: Hardened Cockpit

+3 injuries resisted, 45 extra structure and armor added to the head


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The Monster can only be found in the Monster Mash mission.


Stock Loadout
Stock Loadout