Clint
CLNT-1-2R
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 40T |
Stock Role | Sniper / Light Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 0 Support: 3 |
Speed | 7/10/0 |
Firepower | Max Damage: 80 Max Stability: 30 |
Durability | Armor: 360 Structure: 336 |
Heat Efficiency | Sinking: 30 Alpha: 19 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard |
Core | 240 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Targeting (Fixed) |
Center Torso | M Laser |
Left Torso | Heat Sink |
Right Torso | Ammo AC/10 |
Left Arm | Lower Arm Hand |
Left Leg | None |
Right Leg | None |
Description
The 1-2R Clint was the original prototype variant that carried an Autocannon/10 with a single Medium Laser as a secondary weapon and no jump jets. It was widely considered a failure, despite the heavy armament, due to its abysmal armor and short range.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The CLNT-1-2R can be found with these forces:
- Capellan Confederation (Liao)
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
Stock Loadout |
CLNT-2-3T
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 40T |
Stock Role | Sniper / Light Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 0 Support: 3 |
Speed | 7/10/7 |
Firepower | Max Damage: 85 Max Stability: 15 |
Durability | Armor: 360 Structure: 336 |
Heat Efficiency | Sinking: 30 Alpha: 26 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard |
Core | 240 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Targeting (Fixed) |
Center Torso | M Laser |
Left Torso | M Laser Jump Jet (S) |
Right Torso | Heat Sinks Ammo AC/5 Jump Jet (S) |
Left Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Clint was primarily designed as a cheap recon unit, with the capabilities of a well-armed, low-end medium weight 'Mech, and in this regard it served well. With a top speed of 97.2 km/h and a jumping capability of one hundred and eighty meters, the Clint can easily keep up with other recon elements. The Clint 2-3T equipped with one Autocannon/5 with one ton of ammunition. As secondary weapons, the Clint carries two Medium Lasers. This well-balanced mix of weapons when combined with the Clint's above-average maneuverability for its size make the Clint a highly effective multi-role BattleMech.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The CLNT-2-3T can be found with these forces:
- Capellan Confederation (Liao)
- Chainelane Isles
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- JarnFolk
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
- New Delphi Compact
- Rim Collection
Stock Loadout |
CLNT-2-3U
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 40T |
Stock Role | Sniper / Light Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 2 |
Speed | 7/10/7 |
Firepower | Max Damage: 114 Max Stability: 20 |
Durability | Armor: 360 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 62 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard |
Core | 240 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Targeting (Fixed) |
Center Torso | M Pulse |
Left Torso | M Pulse Jump Jet (S) |
Right Torso | Heat Sink (D) Jump Jet (S) |
Left Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 2-3U is a Capellan field upgrade of the Clint that strips all of the armaments from the chassis and replaces them with more potent and enduring weaponry, the most radical of which is the primary weapon. The AC/5 has been replaced with a ER PPC while both the Medium Lasers were replaced with Medium Pulse Lasers. The 3U also packs double heat sinks in place of single models and is more deadly in combat. The 3Us were later deployed by the Armed Forces of the Federated Commonwealth in the mid-3050s up until the break-up of FedCom.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The CLNT-2-3U can be found with these forces:
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Mercenaries
- Taurian Concordat
CLNT-2-4T
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 40T |
Stock Role | Sniper / Light Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 0 Support: 3 |
Speed | 7/10/0 |
Firepower | Max Damage: 74 Max Stability: 42 |
Durability | Armor: 360 Structure: 336 |
Heat Efficiency | Sinking: 30 Alpha: 16 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard |
Core | 240 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Targeting (Fixed) |
Center Torso | M Laser |
Left Torso | Heat Sink |
Right Torso | Ammo AC/2 |
Left Arm | Lower Arm Hand |
Left Leg | None |
Right Leg | None |
Description
This variant of the Clint carries two Autocannon/2s in place of the single AC/5, giving it one of the longest ranges possible on such a small chassis. It also bears a single Medium Laser as a secondary weapon. Like the 1-2R variant, the 2-4T also has no jumping capability.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The CLNT-2-4T can be found with these forces:
- Capellan Confederation (Liao)
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
CLNT-2-4U
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 40T |
Stock Role | Sniper / Light Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 4 |
Speed | 7/10/7 |
Firepower | Max Damage: 150 Max Stability: 40 |
Durability | Armor: 560 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 66 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL |
Core | 240 |
Heat Sinks | Prototype Double Heat Sinks (Fixed) |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Improved Targeting (Fixed) |
Center Torso | None |
Left Torso | PPC Jump Jet (S) |
Right Torso | Heat Sink Prototype Double (D) (Fixed) S Pulse Jump Jet (S) |
Left Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Designed in the tumultuous time before the discovery of the Helm Memory Core but after technological resurgence had begun throughout the Sphere, the Clint-2-4U was an attempt by the Federated Suns to put their new prototype Double Heat Sinks to use in a fast skirmisher package. Powered by an early XL Engine mounted to an Endo-Steel frame, the -4U is armed with a pair of PPCs and a pair of Star League-vintage Small Pulse Lasers. Kept cold by the prototype heat sinks, the -4U proved able, but quickly faded into obscurity along with its heat sinks after the Helm Core was disseminated.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The CLNT-2-4U can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Federated Suns (Davion)
- Local Government
- Mercenaries
- Pirates
- Taurian Concordat
CLNT-5U
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 40T |
Stock Role | Sniper / Light Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 3 |
Speed | 7/10/7 |
Firepower | Max Damage: 120 Max Stability: 0 |
Durability | Armor: 640 Structure: 336 |
Heat Efficiency | Sinking: 72 Alpha: 70 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Light |
Core | 240 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Improved Targeting (Fixed) |
Center Torso | ER M Laser TAG |
Left Torso | ER M Laser ER M Laser C3 Slave Jump Jet (S) |
Right Torso | Heat Sink (D) Jump Jet (S) |
Left Arm | Lower Arm Hand Heat Sink (D) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 5U Clint is a complete rework of the design, adopted by the Lyran Alliance Armed Forces on the eve of the FedCom Civil War. It is constructed using an Endo Steel chassis and is powered with a Light Fusion Engine, freeing up weight for a ER Large Laser as its primary weapon. This is backed up by three ER Medium Lasers. The 5U also carries an advanced C3 slave unit and a TAG spotting laser to allow it to designate targets for friendly units.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The CLNT-5U can be found with these forces:
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries