Ion
ION-2R
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 7 Missile: 4 Support: 0 Omni: 0 |
Speed | 4/7/0 |
Firepower | Max Damage: 278 Max Stability: 124 |
Durability | Armor: 1,120 Structure: 536 |
Heat Efficiency | Sinking: 102 Alpha: 122 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | None |
Left Torso | Light PPC Light PPC Heat Sink (D) Ammo SRM Ammo SRM CASE |
Right Torso | Light PPC Light PPC Heat Sink (D) Heat Sink (D) |
Left Arm | Light PPC SRM4 SRM4 Heat Sink (D) |
Right Arm | Light PPC SRM4 SRM4 Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: 6 Light PPCs provide ranged firepower while 4 SRM-4s give short-ranged punch. 15 DHS strain to keep the 'mech cool. The Ion was a moderate success with the Great Houses and appears in all five militaries.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The ION-2R can be found with these forces:
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
ION-3R
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 0 Support: 0 Omni: 0 |
Speed | 4/7/0 |
Firepower | Max Damage: 260 Max Stability: 40 |
Durability | Armor: 1,120 Structure: 536 |
Heat Efficiency | Sinking: 66 Alpha: 60 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | None |
Left Torso | LAC/5 LAC/5 Ammo AC/5 Ammo AC/5 Ammo AC/5 Ammo AC/5 CASE |
Right Torso | LAC/5 LAC/5 |
Left Arm | L Laser |
Right Arm | L Laser |
Left Leg | None |
Right Leg | None |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: a quartet of LAC/5s and a pair of Large Lasers provide mid-range firepower with no muss or fuss. The ION-3R proved a market success and is widely available.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The ION-3R can be found with these forces:
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
ION-4R
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 Omni: 0 |
Speed | 4/7/0 |
Firepower | Max Damage: 230 Max Stability: 80 |
Durability | Armor: 1,120 Structure: 536 |
Heat Efficiency | Sinking: 102 Alpha: 108 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | None |
Left Torso | Heat Sink (D) Heat Sink (D) Ammo MRM Ammo MRM CASE |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Left Arm | Heavy PPC MRM10 |
Right Arm | Heavy PPC MRM10 |
Left Leg | None |
Right Leg | None |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: dual Heavy PPCs give grit and dual MRM-10s give crit potential while a battery of heat sinks strain to keep it all controlled.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The ION-4R can be found with these forces:
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
ION-5R
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 4 Support: 0 Omni: 0 |
Speed | 4/7/0 |
Firepower | Max Damage: 230 Max Stability: 46 |
Durability | Armor: 1,120 Structure: 536 |
Heat Efficiency | Sinking: 66 Alpha: 66 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | None |
Left Torso | Ammo HVAC/5 Ammo HVAC/5 Ammo HVAC/5 Ammo LRM Ammo LRM Ammo LRM CASE |
Right Torso | ER M Laser ER M Laser |
Left Arm | HVAC/5 LRM10 |
Right Arm | HVAC/5 LRM10 |
Left Leg | None |
Right Leg | None |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated XL Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: two each of HVAC/5s, LRM-10s, and ER Medium Lasers keep the mech shooting at all ranges while six tons of ammo keeps the guns live for a long time.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The ION-5R can be found with these forces:
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)