Scylla/Storm Giant

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SCY-1
Scylla.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 4
Support: 2
Speed 5/7/5
Firepower Max Damage: 335
Max Stability: 55
Max Heat: 0
Durability Armor: 1485
Structure: 761
Heat Efficiency Sinking: 102
Alpha: 128
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C)
Core 400
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +6
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head ER L Laser (C)
Center Torso Heat Sink Double (C)
Left Torso ER M Laser (C)
ER M Laser (C)
Right Torso LBX AC/10 (C)
Left Arm Ammo LRM
LRM20 (C)
Right Arm Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LRM
Ammo LRM
LRM20 (C)
Left Leg Jump Jet (A)
Jump Jet (A)
Right Leg Jump Jet (A)
Jump Jet (A)


Description

Beginning in 3062, Clan Steel Viper replaced the electronics and weaponry of the Golden Century Storm Giant and rechristened it as the 'new' Scylla assault BattleMech, named after a sea monster from Greek mythology. This 'upgraded' version kept the old engine that enabled it to move quickly for a 'Mech of its size, adding enough jump jets to leap up to one hundred twenty meters. The amazing maneuverability of this one hundred ton BattleMech has cost it in firepower: twin LRM-20s join an ER Large Laser for ranged power. A LB-10X Autocannon and twin ER Medium Lasers protect close ranges. 17 DHS keep the mech cooled.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
STM-1
Scylla.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 3
Missile: 7
Support: 1
Speed 5/7/0
Firepower Max Damage: 380
Max Stability: 98
Max Heat: 0
Durability Armor: 1480
Structure: 761
Heat Efficiency Sinking: 102
Alpha: 100
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C)
Core 400
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +6
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Left Torso Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Right Torso Ammo UAC/20
Ammo UAC/20
UAC/20 (C)
Left Arm Ammo LRM
Ammo LRM
LRM20 (C)
Right Arm Heat Sink Double (C)
Ammo LRM
Ammo LRM
LRM20 (C)
Ammo UAC/20


Description

Designed for battle on the Steel Viper's hot homeworld of New Kent, the Storm Giant excels in difficult terrain and environments. Its generous heat sinks ensured dominance on New Kent's deserts and its speed gives it the ability to close against all but the fastest targets. A pair of LRM-20s gives the Storm Giant firepower at all ranges, while a pair of Streak SRM-6s and a Ultra Autocannon/20 give absurd firepower at point blank ranges. The Storm Giant was later re-envisioned as the Scylla after falling out of active service.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
STM-2
Scylla.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Missile: 4
Support: 1
Speed 5/7/0
Firepower Max Damage: 400
Max Stability: 62
Max Heat: 0
Durability Armor: 1485
Structure: 761
Heat Efficiency Sinking: 108
Alpha: 148
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C)
Core 400
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +6
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head ER L Laser (C)
Center Torso Heat Sink Double (C)
Left Torso ER L Laser (C)
ER M Laser (C)
Heat Sink Double (C)
Right Torso Ammo UAC/20
Ammo UAC/20
UAC/20 (C)
Left Arm Ammo LRM
Ammo LRM
LRM20 (C)
Right Arm Ammo LRM
Ammo LRM
LRM20 (C)
Ammo UAC/20


Description

Designed for battle on the Steel Viper's hot homeworld of New Kent, the Storm Giant excels in difficult terrain and environments. The Storm Giant 2 was made for cooler battlefields than the STM-1 and proved ultimately more popular with Clan warriors. A pair of LRM-20s gives the Storm Giant firepower at all ranges, while a Ultra Autocannon/20 give absurd firepower at point blank ranges. Two ER Large Lasers and an ER Medium Laser provide ammo-free firepower. The Storm Giant was later re-envisioned as the Scylla after falling out of active service.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SCY-MKD
Scylla.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role What A 'Mech!
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 3
Support: 2
Speed 5/7/0
Firepower Max Damage: 120
Max Stability: 30
Max Heat: 0
Durability Armor: 1475
Structure: 761
Heat Efficiency Sinking: 84
Alpha: 32
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C)
Core 350
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +4
Gyro Friedhof Kite Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head Command Console
Right Torso Ammo ArrowIV
Ammo ArrowIV
Ammo MRM
Ammo T-Bolt20
Ammo T-Bolt20
Left Arm Super MML
Right Arm Super MML
Left Leg Ammo MRM
Ammo Streak SRM
Right Leg Ammo LRM
Ammo SRM


Description

Developed by a mercenary unit with more money than good sense, the SCY-MKD uses the strangest possible weaponry to devastate its enemies. Armed with two Super MML systems, the SCY-MKD can smash anything to bits in moments thanks to its LRM, SRM, MRM, Streak SRM, Thunderbolt-20, and Arrow IV ammunition stores.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Kell Hounds
    • Eridani Light Horse


Stock Loadout
Stock Loadout