Night Hawk

From BTAWiki
Revision as of 08:54, 28 January 2021 by MechaBuster (talk | contribs)
Jump to navigation Jump to search
NTK-2Q
Night Hawk.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Response
Stock Specifications
Hardpoints Energy: 5
Support: 3
Speed 7/10/0
Firepower Max Damage: 112
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 72
Alpha: 55
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Night Hawk Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso L Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Left Arm M Pulse
Right Arm ER L Laser


Description

Designed as a rapid response BattleMech against Periphery raiders, the heavily armed Night Hawk was Mountain Wolf BattleMechs' first and most successful design and served with distinction in the SLDF. It is armed with an ER Large Laser, a standard Large Laser, and a Medium Pulse Laser.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
  • Clan Fire Mandrill
    • Clan Fire Mandrill
    • Kindraa Faraday-Tanaga
    • Kindraa Sainze
    • Kindraa Mick-Kreese
  • Clan Goliath Scorpion
    • CGS Omega Galaxy
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Dioscuri
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • 12th Vegan Rangers
    • Olson's Rangers
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Knights Of St. Cameron
    • Kell Hounds
    • Blue Star Irregulars
    • Federated Freemen
    • Wolf's Dragoons
    • The Arcadians
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Scorpion Empire
  • The 331st Royal BattleMech Division
  • Dark Caste


Stock Loadout
Stock Loadout
NTK-2S
Night Hawk.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Response
Stock Specifications
Hardpoints Energy: 5
Support: 3
Speed 7/10/0
Firepower Max Damage: 85
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 43
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Night Hawk Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso L Laser
Left Torso Beagle Probe
Guardian ECM
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Right Arm ER L Laser


Description

The Night Hawk -2S is the only variant of the 'Mech, intended for long term scouting. It removes the Medium Pulse Laser and a Double Heat Sink for a Beagle Probe and a Guardian ECM Suite.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Dioscuri
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • 12th Vegan Rangers
    • Olson's Rangers
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Knights Of St. Cameron
    • Kell Hounds
    • Blue Star Irregulars
    • Federated Freemen
    • Wolf's Dragoons
    • The Arcadians
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government


Stock Loadout
Stock Loadout