Mackie

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MSK-5S
Mackie.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 0
Support: 0
Speed 3/5/0
Firepower Max Damage: 140
Max Stability: 35
Max Heat: 0
Durability Armor: 1,045
Structure: 1,149
Heat Efficiency Sinking: 48
Alpha: 49
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Primitive (Fixed)
Core 340
Heat Sinks Single Heat Sinks
E-Cooling +3
Gyro Standard
Structure Rugged (Fixed)
Armor Primitive
Head Primitive Cockpit (Fixed)
Heat Sink
Center Torso L Laser
Left Torso None
Right Torso Ammo AC/5
Left Arm PPC
Right Arm AC/5
Left Leg Heat Sink
Right Leg Heat Sink


Description

The initial prototype Mackie was designated the MSK-5S, and carried a slightly different weapons load than the production model MSK-6S. Using an Autocannon/5 in the right arm instead of the AC/10, the MSK-5S also mounted a Large Laser in the center torso, rather than the twin Medium Lasers, and had two more heat sinks. Twenty tons of Primitive Armor protected the first generation Mackie. This armor, though heavier, provided less protection than later models. The MSK-5S was used by Colonel Kincaid in his now-famous combat trial versus the Merkava tanks.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-5S can be found with these forces:

  • Chainelane Isles
  • Hanseatic League
  • JarnFolk
  • Local Government
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Tortuga Dominions
Stock Loadout
Stock Loadout
MSK-6S
Mackie.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 0
Support: 0
Speed 3/5/0
Firepower Max Damage: 155
Max Stability: 50
Max Heat: 0
Durability Armor: 1,045
Structure: 1,149
Heat Efficiency Sinking: 42
Alpha: 54
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Primitive (Fixed)
Core 340
Heat Sinks Single Heat Sinks
E-Cooling +3
Gyro Standard
Structure Rugged (Fixed)
Armor Primitive
Head Primitive Cockpit (Fixed)
Heat Sink
Center Torso M Laser
M Laser
Left Torso None
Right Torso Ammo AC/10
Ammo AC/10
Left Arm PPC
Right Arm AC/10
Left Leg None
Right Leg None


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. Based on advanced technology that the Hegemony Armed Forces (HAF) had been developing for decades under Director-General Jacob Cameron, the Mackie was the ultimate manifestation of Hegemony military might. The Mackie carries what were considered top-of-the-line weapons for its era. The primary weapons on the 'Mech are a PPC and an Autocannon/10 that both have similar range and damage profiles. For close combat, the Mackie has two Medium Lasers. The weapons systems employed on the Mackie-6S are similar to their modern counterparts, a credit to the Hegemony's technology.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-6S can be found with these forces:

  • Chainelane Isles
  • Hanseatic League
  • JarnFolk
  • Local Government
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Tortuga Dominions
Stock Loadout
Stock Loadout
MSK-7A
Mackie.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 0
Support: 0
Speed 3/5/0
Firepower Max Damage: 235
Max Stability: 80
Max Heat: 0
Durability Armor: 1,520
Structure: 766
Heat Efficiency Sinking: 63
Alpha: 82
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Single Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
Heat Sink
Center Torso Heat Sink
Heat Sink
Left Torso L Laser
Heat Sink
Right Torso L Laser
Heat Sink
Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
Left Arm PPC
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -7A is a predecessor to the Hegemony's pride, the -9H. It carries a similar weapon load out, the main difference being that it drops 1 PPC, the Medium Lasers, and the Active Probe for a pair of side torso mounted Large Lasers. Otherwise, it carries the AC/20 and PPC of the later -9H as well as that mech's prodigious armor.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-7A can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Free Rasalhague Republic
  • Hanseatic League
  • JarnFolk
  • Local Government
  • Magistracy Of Canopus
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Outworld Alliance
  • Pirates
  • Rim Collection
  • Taurian Concordat
  • Tortuga Dominions


Stock Loadout
Stock Loadout
MSK-7S
Mackie.png
General Data
'Mech Type BattleMech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 0
Support: 0
Speed 3/5/0
Firepower Max Damage: 215
Max Stability: 100
Max Heat: 0
Durability Armor: 1,018
Structure: 1,149
Heat Efficiency Sinking: 57
Alpha: 69
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Primitive (Fixed)
Core 300
Heat Sinks Single Heat Sinks
E-Cooling +2
Gyro Standard
Structure Rugged (Fixed)
Armor Primitive
Head Primitive Cockpit (Fixed)
Heat Sink
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Left Arm PPC
Right Arm Heavy Rifle
Heavy Rifle
Left Leg None
Right Leg None


Description

While the Mackie-6S was made with relatively primitive components because they were all that existed back then, the -7S is not. It is made with primitive components to save on costs for cheap Periphery buyers who can't afford anything better. The Mackie's ancient but rugged frame proved durable and easy to repair, pros for cash-strapped buyers. This variant, the -7S, carries a simple weapon payload: a PPC and 2 Medium Lasers provide ammo-free firepower while a pair of Heavy Rifles provide the heavy punch and are simple plug-and-go components.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-7S can be found with these forces:

  • Chainelane Isles
  • Hanseatic League
  • JarnFolk
  • Local Government
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Tortuga Dominions
Stock Loadout
Stock Loadout
MSK-8B
Mackie.png
General Data
'Mech Type Battlemech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 0
Support: 0
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 100
Max Heat: 0
Durability Armor: 1,560
Structure: 766
Heat Efficiency Sinking: 63
Alpha: 91
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Single Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
CASE
Left Arm Lower Arm
PPC
PPC
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -8B is a predecessor to the Hegemony's pride, the -9H, but remains a potent war machine. Carrying the maximum armor possible and carrying the same weapon load as the -9H, the -8B differs only in the lack of the advanced Beagle Active Probe that the -9H carries.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-8B can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Circinus Federation
  • Free Rasalhague Republic
  • Hanseatic League
  • Magistracy Of Canopus
  • Marian Hegemony
  • Mercenaries
  • Outworld Alliance
  • Pirates
  • Rim Collection
  • Taurian Concordat
  • Tortuga Dominions


Stock Loadout
Stock Loadout
MSK-9F
Mackie.png
General Data
'Mech Type Battlemech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 0
Energy: 5
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 30
Max Heat: 0
Durability Armor: 1,880
Structure: 766
Heat Efficiency Sinking: 96
Alpha: 100
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
FCS Artemis IV
Center Torso M Laser
M Laser
Left Torso LRM15
LRM15
Beagle Probe
Guardian ECM
Right Torso Ammo LRM ArtIV
Ammo LRM ArtIV
Ammo LRM ArtIV
Ammo LRM ArtIV
Ammo LRM
Ammo LRM
Heat Sink (D)
CASE
Left Arm Lower Arm
ER Large Laser
ER Large Laser
Heat Sink (D)
Right Arm Heat Sink (D)
Heat Sink (D)
Left Leg None
Right Leg None


Description

Crafted at the same time in the Periphery as the -10J, the -9F takes a somewhat different twist on the Mackie: missile support. The aged chassis was found to be a surprisingly stable and effective LRM support platform. A pair of LRM-15s, mated to an Artemis IV system, provide the primary punch. A pair of ER Large Lasers are direct-fire backup and the traditional Medium Lasers remain in place. Like the -10J, an Active Probe and ECM provide some electronic warfare potential. Unlike the -10J though, the -9F does not have any jump jets.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-9F can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Local Government
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout
MSK-9H
Mackie.png
General Data
'Mech Type Battlemech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 1
Support: 0
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 100
Max Heat: 0
Durability Armor: 1,520
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 91
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Single Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink
Beagle Probe
Right Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
CASE
Left Arm Lower Arm
PPC
PPC
Heat Sink
Heat Sink
Heat Sink
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie-9H was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -9H carried a pair of PPCs for long range combat with an AC/20 and two Medium Lasers for closer range engagements and was protected by incredibly thick armor. Though the Mackie has since been outclassed, it remains a powerful war machine and is worth respecting on the battlefield.


Bonuses

Mech Quirk:Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained

Factions

The MSK-9H can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
MSK-9H-PRIME
Mackie.png
General Data
'Mech Type Omnimech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Energy: 2
Omni: 10
Speed 3/5/0
Firepower Max Damage: 300
Max Stability: 80
Max Heat: 0
Durability Armor: 1,520
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 67
Melee Kick: 100
Punch: 60
Stock Equipment
Engine Standard (Fixed)
Core 300 (Fixed)
Heat Sinks Double Heat Sinks (Fixed)
E-Cooling +2 (Fixed)
Gyro Omni (Fixed)
Structure Endo-Steel (Fixed)
Armor Starndard
Head Improved Communications (Fixed)
Center Torso ER M Laser (Fixed)
ER M Laser (Fixed)
Left Torso CASE (Fixed)
LRM20
Ammo LRM
Ammo LRM
Right Torso ER S Laser
Left Arm Lower Arm
Gauss Rifle
Right Arm Gauss Rifle
Left Leg Ammo Gauss
Ammo Gauss
Right Leg Ammo Gauss
Ammo Gauss


Description

Someone's been having some fun with this one. What started life as a stock Mackie MSK-9H has received a full ground-up rebuild with cutting edge technology based on both Clan and IS think tank technologies. Essentially, this Mackie has been rebuilt with omni technology, giving it incredible versatility. The only fixed gear, other than the engine and the 12 double heat sinks, is a pair of ER Medium Lasers. The other 42 tons has been spent on a pair of Gauss Rifles, backed up by a LRM-20. A solitary ER Small Laser rounds out the armament.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-9H-PRIME can be found with these forces:

  • ComStar
Stock Loadout
Stock Loadout
MSK-10J
Mackie.png
General Data
'Mech Type Battlemech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 0
Support: 4
Speed 3/5/3
Firepower Max Damage: 210
Max Stability: 55
Max Heat: 0
Durability Armor: 1,560
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 78
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink (D)
Beagle Probe
Guardian ECM
Jump Jet (A)
Right Torso Ammo LBX/10 Slug
Ammo LBX/10 Slug
Ammo LBX/10 Cluster
Ammo LBX/10 Cluster
Heat Sink (D)
CASE
Left Arm Lower Arm
PPC
PPC
Heat Sink (D)
Right Arm LBX AC/10
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

Designed as a thought experiment by a bored designer, the MSK-10J became a reality in the Periphery as technology proliferated through the Inner Sphere in the wake of the Helm Core's discovery. The Mackie's frame proved capable of a refresh and update and Periphery mech manufacturers enjoyed the callback to the earliest days of the BattleMech. The MSK-10J carries a similar load out to its predecessors: a pair of Medium Lasers and a pair of PPCs are backed by a modern LB-10X Autocannon. An Active Probe and Guardian ECM keep it safe while an unusual inclusion of 3 assault-class jump jets give the -10J unexpected mobility.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained

Factions

The MSK-10J can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Local Government
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout
MSK-11R
Mackie.png
General Data
'Mech Type Battlemech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 0
Support: 2
Speed 3/5/0
Firepower Max Damage: 235
Max Stability: 70
Max Heat: 0
Durability Armor: 1,560
Structure: 766
Heat Efficiency Sinking: 102
Alpha: 105
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Beagle Probe
Guardian ECM
Right Torso Ammo Gauss
Ammo Gauss
Ammo Gauss
Ammo Gauss
Heat Sink (D)
CASE
Left Arm Lower Arm
ER PPC
ER PPC
Heat Sink (D)
Right Arm Gauss Rifle
Heat Sink (D)
Left Leg None
Right Leg None


Description

After the MSK-10J brought the Mackie back into production in the Periphery, the Inner Sphere took note of the ancient design and updated it for their own use. Skobel MechWorks turned out a few variants, including this, the -11R. Intended as a stand-off ranged design, the -11R carries a massive Gauss Rifle and a pair of ER PPCs for primary armament. For backup, it has the Mackie's traditional paired Medium Lasers. For defense, the Mackie's prodigious armor remains as well as an Active Probe and a Guardian ECM suite.

Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-11R can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates


Stock Loadout
Stock Loadout
MSK-12S
Mackie.png
General Data
'Mech Type Battlemech
Class Assault
Weight 100
Stock Role The First Battlemech
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 0
Support: 4
Speed 3/5/0
Firepower Max Damage: 215
Max Stability: 40
Max Heat: 0
Durability Armor: 1,560
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 96
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso Ammo Sniper
Ammo Sniper
Ammo Sniper Inferno
Ammo Sniper Shaped Charge
Heat Sink (D)
CASE
Left Arm Lower Arm
L Pulse
L Pulse
Right Arm Sniper Artillery
Left Leg None
Right Leg None


Description

A sort of fork of the Mackie-10J and -9F, the -12S turns to an older but proven weapon system to provide long range fire support on an ancient but stable and proven platform: the Sniper Artillery. Armed with the massive artillery piece, the -12S is capable of laying down supporting fire at virtually any range. For mid-range defense, the -12S uses a pair of Large Pulse Lasers while the eponymous Mediums keep close-ranges clear. The Sniper is fed by 4 tons of ammunition and kept cold by 15 double heat sinks. The -12S found widespread acceptance among militia forces that really needed mobile artillery.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

The MSK-12S can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Magistracy Of Canopus
  • Mercenaries
  • Outworld Alliance
  • Pirates
  • Taurian Concordat


Stock Loadout
Stock Loadout