Mackie
MSK-5S
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General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 0 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 140 Max Stability: 35 Max Heat: 0 |
Durability | Armor: 1,045 Structure: 1,149 |
Heat Efficiency | Sinking: 48 Alpha: 49 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Primitive (Fixed) |
Core | 340 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +3 |
Gyro | Standard |
Structure | Rugged (Fixed) |
Armor | Primitive |
Head | Primitive Cockpit (Fixed) Heat Sink |
Center Torso | L Laser |
Left Torso | None |
Right Torso | Ammo AC/5 |
Left Arm | PPC |
Right Arm | AC/5 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The initial prototype Mackie was designated the MSK-5S, and carried a slightly different weapons load than the production model MSK-6S. Using an Autocannon/5 in the right arm instead of the AC/10, the MSK-5S also mounted a Large Laser in the center torso, rather than the twin Medium Lasers, and had two more heat sinks. Twenty tons of Primitive Armor protected the first generation Mackie. This armor, though heavier, provided less protection than later models. The MSK-5S was used by Colonel Kincaid in his now-famous combat trial versus the Merkava tanks.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-5S can be found with these forces:
- Chainelane Isles
- Hanseatic League
- JarnFolk
- Local Government
- New Delphi Compact
- Pirates
- Rim Collection
- Tortuga Dominions
Stock Loadout |
MSK-6S
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General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Missile: 0 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 155 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1,045 Structure: 1,149 |
Heat Efficiency | Sinking: 42 Alpha: 54 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Primitive (Fixed) |
Core | 340 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +3 |
Gyro | Standard |
Structure | Rugged (Fixed) |
Armor | Primitive |
Head | Primitive Cockpit (Fixed) Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | None |
Right Torso | Ammo AC/10 Ammo AC/10 |
Left Arm | PPC |
Right Arm | AC/10 |
Left Leg | None |
Right Leg | None |
Description
Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. Based on advanced technology that the Hegemony Armed Forces (HAF) had been developing for decades under Director-General Jacob Cameron, the Mackie was the ultimate manifestation of Hegemony military might. The Mackie carries what were considered top-of-the-line weapons for its era. The primary weapons on the 'Mech are a PPC and an Autocannon/10 that both have similar range and damage profiles. For close combat, the Mackie has two Medium Lasers. The weapons systems employed on the Mackie-6S are similar to their modern counterparts, a credit to the Hegemony's technology.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-6S can be found with these forces:
- Chainelane Isles
- Hanseatic League
- JarnFolk
- Local Government
- New Delphi Compact
- Pirates
- Rim Collection
- Tortuga Dominions
Stock Loadout |
MSK-7A
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General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 0 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 235 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 766 |
Heat Efficiency | Sinking: 63 Alpha: 82 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) Heat Sink |
Center Torso | Heat Sink Heat Sink |
Left Torso | L Laser Heat Sink |
Right Torso | L Laser Heat Sink Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | PPC |
Right Arm | AC/20 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -7A is a predecessor to the Hegemony's pride, the -9H. It carries a similar weapon load out, the main difference being that it drops 1 PPC, the Medium Lasers, and the Active Probe for a pair of side torso mounted Large Lasers. Otherwise, it carries the AC/20 and PPC of the later -9H as well as that mech's prodigious armor.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-7A can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Free Rasalhague Republic
- Hanseatic League
- JarnFolk
- Local Government
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Outworld Alliance
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
Stock Loadout |
MSK-7S
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General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 0 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 215 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1,018 Structure: 1,149 |
Heat Efficiency | Sinking: 57 Alpha: 69 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Primitive (Fixed) |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Rugged (Fixed) |
Armor | Primitive |
Head | Primitive Cockpit (Fixed) Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Left Arm | PPC |
Right Arm | Heavy Rifle Heavy Rifle |
Left Leg | None |
Right Leg | None |
Description
While the Mackie-6S was made with relatively primitive components because they were all that existed back then, the -7S is not. It is made with primitive components to save on costs for cheap Periphery buyers who can't afford anything better. The Mackie's ancient but rugged frame proved durable and easy to repair, pros for cash-strapped buyers. This variant, the -7S, carries a simple weapon payload: a PPC and 2 Medium Lasers provide ammo-free firepower while a pair of Heavy Rifles provide the heavy punch and are simple plug-and-go components.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-7S can be found with these forces:
- Chainelane Isles
- Hanseatic League
- JarnFolk
- Local Government
- New Delphi Compact
- Pirates
- Rim Collection
- Tortuga Dominions
MSK-8B
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 0 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 250 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1,560 Structure: 766 |
Heat Efficiency | Sinking: 63 Alpha: 91 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 CASE |
Left Arm | Lower Arm PPC PPC |
Right Arm | AC/20 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -8B is a predecessor to the Hegemony's pride, the -9H, but remains a potent war machine. Carrying the maximum armor possible and carrying the same weapon load as the -9H, the -8B differs only in the lack of the advanced Beagle Active Probe that the -9H carries.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-8B can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Free Rasalhague Republic
- Hanseatic League
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- Outworld Alliance
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
Stock Loadout |
MSK-9F
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 5 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 250 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1,880 Structure: 766 |
Heat Efficiency | Sinking: 96 Alpha: 100 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) FCS Artemis IV |
Center Torso | M Laser M Laser |
Left Torso | LRM15 LRM15 Beagle Probe Guardian ECM |
Right Torso | Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM Ammo LRM Heat Sink (D) CASE |
Left Arm | Lower Arm ER Large Laser ER Large Laser Heat Sink (D) |
Right Arm | Heat Sink (D) Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
Crafted at the same time in the Periphery as the -10J, the -9F takes a somewhat different twist on the Mackie: missile support. The aged chassis was found to be a surprisingly stable and effective LRM support platform. A pair of LRM-15s, mated to an Artemis IV system, provide the primary punch. A pair of ER Large Lasers are direct-fire backup and the traditional Medium Lasers remain in place. Like the -10J, an Active Probe and ECM provide some electronic warfare potential. Unlike the -10J though, the -9F does not have any jump jets.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-9F can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Local Government
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat
MSK-9H
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 1 Support: 0 |
Speed | 3/5/0 |
Firepower | Max Damage: 250 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 766 |
Heat Efficiency | Sinking: 60 Alpha: 91 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink Beagle Probe |
Right Torso | Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 CASE |
Left Arm | Lower Arm PPC PPC Heat Sink Heat Sink Heat Sink |
Right Arm | AC/20 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie-9H was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -9H carried a pair of PPCs for long range combat with an AC/20 and two Medium Lasers for closer range engagements and was protected by incredibly thick armor. Though the Mackie has since been outclassed, it remains a powerful war machine and is worth respecting on the battlefield.
Bonuses
Mech Quirk:Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-9H can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
Stock Loadout |
MSK-9H-PRIME
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General Data | |
'Mech Type | Omnimech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Energy: 2 Omni: 10 |
Speed | 3/5/0 |
Firepower | Max Damage: 300 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 67 |
Melee | Kick: 100 Punch: 60 |
Stock Equipment | |
Engine | Standard (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Double Heat Sinks (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | Omni (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Starndard |
Head | Improved Communications (Fixed) |
Center Torso | ER M Laser (Fixed) ER M Laser (Fixed) |
Left Torso | CASE (Fixed) LRM20 Ammo LRM Ammo LRM |
Right Torso | ER S Laser |
Left Arm | Lower Arm Gauss Rifle |
Right Arm | Gauss Rifle |
Left Leg | Ammo Gauss Ammo Gauss |
Right Leg | Ammo Gauss Ammo Gauss |
Description
Someone's been having some fun with this one. What started life as a stock Mackie MSK-9H has received a full ground-up rebuild with cutting edge technology based on both Clan and IS think tank technologies. Essentially, this Mackie has been rebuilt with omni technology, giving it incredible versatility. The only fixed gear, other than the engine and the 12 double heat sinks, is a pair of ER Medium Lasers. The other 42 tons has been spent on a pair of Gauss Rifles, backed up by a LRM-20. A solitary ER Small Laser rounds out the armament.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-9H-PRIME can be found with these forces:
- ComStar
MSK-10J
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 0 Support: 4 |
Speed | 3/5/3 |
Firepower | Max Damage: 210 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1,560 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 78 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink (D) Beagle Probe Guardian ECM Jump Jet (A) |
Right Torso | Ammo LBX/10 Slug Ammo LBX/10 Slug Ammo LBX/10 Cluster Ammo LBX/10 Cluster Heat Sink (D) CASE |
Left Arm | Lower Arm PPC PPC Heat Sink (D) |
Right Arm | LBX AC/10 |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
Designed as a thought experiment by a bored designer, the MSK-10J became a reality in the Periphery as technology proliferated through the Inner Sphere in the wake of the Helm Core's discovery. The Mackie's frame proved capable of a refresh and update and Periphery mech manufacturers enjoyed the callback to the earliest days of the BattleMech. The MSK-10J carries a similar load out to its predecessors: a pair of Medium Lasers and a pair of PPCs are backed by a modern LB-10X Autocannon. An Active Probe and Guardian ECM keep it safe while an unusual inclusion of 3 assault-class jump jets give the -10J unexpected mobility.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-10J can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Local Government
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat
MSK-11R
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 0 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 235 Max Stability: 70 Max Heat: 0 |
Durability | Armor: 1,560 Structure: 766 |
Heat Efficiency | Sinking: 102 Alpha: 105 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink (D) Heat Sink (D) Beagle Probe Guardian ECM |
Right Torso | Ammo Gauss Ammo Gauss Ammo Gauss Ammo Gauss Heat Sink (D) CASE |
Left Arm | Lower Arm ER PPC ER PPC Heat Sink (D) |
Right Arm | Gauss Rifle Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
After the MSK-10J brought the Mackie back into production in the Periphery, the Inner Sphere took note of the ancient design and updated it for their own use. Skobel MechWorks turned out a few variants, including this, the -11R. Intended as a stand-off ranged design, the -11R carries a massive Gauss Rifle and a pair of ER PPCs for primary armament. For backup, it has the Mackie's traditional paired Medium Lasers. For defense, the Mackie's prodigious armor remains as well as an Active Probe and a Guardian ECM suite.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-11R can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Mercenaries
- Pirates
MSK-12S
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 100 |
Stock Role | The First Battlemech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 0 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 215 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1,560 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 96 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Communications (Fixed) |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | Ammo Sniper Ammo Sniper Ammo Sniper Inferno Ammo Sniper Shaped Charge Heat Sink (D) CASE |
Left Arm | Lower Arm L Pulse L Pulse |
Right Arm | Sniper Artillery |
Left Leg | None |
Right Leg | None |
Description
A sort of fork of the Mackie-10J and -9F, the -12S turns to an older but proven weapon system to provide long range fire support on an ancient but stable and proven platform: the Sniper Artillery. Armed with the massive artillery piece, the -12S is capable of laying down supporting fire at virtually any range. For mid-range defense, the -12S uses a pair of Large Pulse Lasers while the eponymous Mediums keep close-ranges clear. The Sniper is fed by 4 tons of ammunition and kept cold by 15 double heat sinks. The -12S found widespread acceptance among militia forces that really needed mobile artillery.
Bonuses
Mech Quirk: Improved Communications
+4 increased resolve gain for all lance members
Pilot Affinity: Encouraging
+3 morale whenever morale is gained
Factions
The MSK-12S can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Mercenaries
- Outworld Alliance
- Pirates
- Taurian Concordat
Stock Loadout |