Weapon |
---|
StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 420 |
---|
AttackRecoil | 1 |
---|
Damage | 30 |
---|
HeatGenerated | 18 |
---|
Type | Laser |
---|
Id | Weapon_Laser_MediumLaserERPulse_CLAN |
---|
RangeSplit | 105,210,315 |
---|
AOECapable | false |
---|
ShotsWhenFired | 1 |
---|
IndirectFireCapable | false |
---|
UIName | ER M Pulse Laser (C) |
---|
Instability | 0 |
---|
Bonuses | ERPulse,WpnCrits: 20%,WpnAccuracy: +1,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
---|
Cost | 772000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
---|
DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1.2 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_LaserER_Medium |
---|
Icon | uixSvgIcon_weapon_Energy |
---|
DamageVariance | 0 |
---|
Tonnage | 2 |
---|
InventorySize | 2 |
---|
Rarity | 10 |
---|
ComponentType | Weapon |
---|
Details | The technicians of Clan Wolf were interested in creating an improved pulse laser with extended range. Unlike their Inner Sphere counterparts, who simply pumped more energy into a standard pulse laser, the Wolf techs combined the best features of their Pulse and Extended range lasers to create the ER Pulse Laser family. |
---|
RefireModifier | 0 |
---|
EvasivePipsIgnored | 0 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | -1 |
---|
Manufacturer | CLAN |
---|
Name | ER M Pulse Laser (C) |
---|
Model | Med. ER Pulse Laser |
---|
Category | Energy |
---|
Purchasable | true |
---|
AmmoCategory | NotSet |
---|
HeatDamage | 0 |
---|