Phoenix Hawk LAM
PHX-HK1
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 5 Missile: 0 Support: 4 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 125 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 87 Alpha: 65 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink (D) M Laser M Laser |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink (D) ER L Laser |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
The Phoenix Hawk LAM was the largest Land-Air 'Mech produced during the Star League. Allied Aerospace reworked their designs for conversion equipment and the size of the LAM, learning from their mistake with the Shadow Hawk LAM and the success of the Stinger LAM. The resulting LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The PHX-HK1 can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
PHX-HK1R
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 4 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 125 Max Stability: 7 Max Heat: 0 |
Durability | Armor: 680 Structure: 416 |
Heat Efficiency | Sinking: 75 Alpha: 60 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) M Laser Beagle Probe |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Snub-Nose PPC |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
This version was created before the introduction of the PHX-HK2, in 2695. It removed the ER Large Laser, a Medium Laser, and two heat sinks, replacing them with an experimental Snub-Nose PPC, Beagle Active Probe, and an additional half ton of armor. It saw only limited production and the introduction of the HK2 ended the life of the -HK1R.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The PHX-HK1R can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
PHX-HK2
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 4 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 90 Max Stability: 2 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 51 Alpha: 40 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Ammo MG |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink L Laser |
Left Arm | M Laser MG |
Right Arm | M Laser MG |
Left Leg | None |
Right Leg | None |
Description
The Phoenix Hawk LAM was the largest LAM ever constructed capable of remaining in AirMech mode. Unfortunately, large Land-Air 'Mech conversion technology was not fully researched before the fall of the Star League, and the Phoenix Hawk LAM frequently met its end due to the occasional glitch. The end of the Star League and destruction of the Allied Aerospace facilities at the beginning of the First Succession War prevented further development and refinement. The basic configuration of the Phoenix Hawk LAM is armed with a torso-mounted Large Laser, and tandem Medium Laser and Machine Gun in each arm.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The PHX-HK2 can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
PHX-HK2M
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 2 Support: 0 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 80 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 51 Alpha: 32 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Ammo LRM Ammo LRM |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink LRM10 |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
The PHX-HK2M is a rare House Marik variant of the Phoenix Hawk LAM. It keeps the armor and speed of the -HK2 but drops most of the weapons, keeping only the two arm-mounted Medium Lasers. In the place of the other weapons sits a LRM 10 with two tons of ammo. In all other respects, the -HK2M is the same as the -HK2.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The PHX-HK2M can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
PHX-HK3
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 50T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 2 Support: 0 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 155 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 690 Structure: 416 |
Heat Efficiency | Sinking: 75 Alpha: 63 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 250 (Fixed) |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) MRM10 |
Right Torso | Avionics (Fixed Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) ER M Laser MRM10 CASE Ammo MRM |
Left Arm | Lower Arm Hand ER M Laser |
Right Arm | Lower Arm Hand ER M Laser |
Left Leg | None |
Right Leg | None |
Description
The Draconis Combine managed to keep a small number of Phoenix Hawk LAMs in secret reserve up through the Clan Invasion. Material shortages forced the Combine to put their LAMs back onto the front-line. However, they updated them with newer weaponry for better punch on a modern battlefield. Spread across the mech are a trio of ER Medium Lasers and in both torsos rests a MRM-10. A single ton of CASE'd ammo sits in the right torso.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The PHX-HK3 can be found with these forces:
- Draconis Combine (Kurita)