Weapon |
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StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 220 |
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AttackRecoil | 1 |
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Damage | 8 |
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HeatGenerated | 9 |
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Type | Laser |
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Id | Weapon_Laser_SmallLaserPulse_X |
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RangeSplit | 60,110,160 |
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AOECapable | false |
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ShotsWhenFired | 3 |
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IndirectFireCapable | false |
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UIName | Small X-Pulse |
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Instability | 0 |
---|
Bonuses | MultiLaser,WpnAccuracy: +2,PipsIgnored: 4,AntiBA: 50%,WpnCrits: +25%,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
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Cost | 100000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1.25 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Small |
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Icon | laser-burst |
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DamageVariance | 0 |
---|
Tonnage | 1 |
---|
InventorySize | 1 |
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Rarity | 7 |
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ComponentType | Weapon |
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Details | X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 4 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | -2 |
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Manufacturer | CeresArms |
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Name | S X-Pulse |
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Model | Small X-Pulse Laser |
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Category | AntiPersonnel |
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Purchasable | true |
---|
AmmoCategory | NotSet |
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HeatDamage | 0 |
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