Weapon |
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BonusValueA | Heat Damage |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 120 |
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AttackRecoil | 0 |
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Damage | 1 |
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HeatGenerated | 0 |
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Type | MachineGun |
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Id | Weapon_MachineGun_MachineGun_1-Brigadier |
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RangeSplit | 30,60,90 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Incendiary MG |
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Instability | 0 |
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Bonuses | WpnCrits: -25%,AntiBA: 50%,WeaponJAMMultiple2Stage: 15%, 30%,VariableBurstCount: 3,PipsIgnored: 3 |
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Cost | 20000 |
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ComponentSubType | Weapon |
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BattleValue | 0 |
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CriticalChanceMultiplier | 0.75 |
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DisallowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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AllowedLocations | All |
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Tonnage | 0.5 |
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Rarity | 0 |
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ComponentType | Weapon |
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InventorySize | 1 |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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Details | Frankensteined out of a case of Inferno SRMs and a mech-scale Machine Gun, this weapon has a special delivery mechanism as it loads shells that applies a tiny spread of inferno gel to each shot. While the heat damage isn't incredible, it adds up over time and can cause the target severe issues if unchecked. |
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AccuracyModifier | 0 |
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HeatDamage | 1 |
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Name | Incendiary MG |
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Model | Machine Gun |
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Manufacturer | Brigadier |
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Purchasable | true |
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OverheatedDamageMultiplier | 0 |
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Category | AntiPersonnel |
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