Weapon |
---|
StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 180 |
---|
AttackRecoil | 1 |
---|
Damage | 25 |
---|
HeatGenerated | 12 |
---|
Type | Laser |
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Id | Weapon_Laser_SmallLaserERPulse_CLAN |
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RangeSplit | 50,105,130 |
---|
AOECapable | false |
---|
ShotsWhenFired | 1 |
---|
IndirectFireCapable | false |
---|
UIName | ER S Pulse Laser (C) |
---|
Instability | 0 |
---|
Bonuses | PipsIgnored: 4,WpnAccuracy: +1,AntiBA: 50%,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
---|
Cost | 441000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
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DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Small |
---|
Icon | laser-burst |
---|
DamageVariance | 0 |
---|
Tonnage | 1 |
---|
InventorySize | 1 |
---|
Rarity | 10 |
---|
ComponentType | Weapon |
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Details | The technicians of Clan Wolf were interested in creating an improved pulse laser with extended range. Unlike their Inner Sphere counterparts, who simply pumped more energy into a standard pulse laser, the Wolf techs combined the best features of their Pulse and Extended range lasers to create the ER Pulse Laser family. |
---|
RefireModifier | 0 |
---|
EvasivePipsIgnored | 4 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | -1 |
---|
Manufacturer | CLAN |
---|
Name | ER S Pulse Laser (C) |
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Model | S ER Pulse Laser |
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Category | AntiPersonnel |
---|
Purchasable | true |
---|
AmmoCategory | NotSet |
---|
HeatDamage | 0 |
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