Weapon |
---|
StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 480 |
---|
AttackRecoil | 1 |
---|
Damage | 19 |
---|
HeatGenerated | 30 |
---|
Type | Laser |
---|
Id | Weapon_Laser_RotaryLargeLaserPulse_CLAN |
---|
RangeSplit | 150,270,360 |
---|
AOECapable | false |
---|
ShotsWhenFired | 3 |
---|
IndirectFireCapable | false |
---|
UIName | Rotary L Pulse (C) |
---|
Instability | 0 |
---|
Bonuses | PipsIgnored: 3,WpnCrits: +20%,WpnAccuracy: +1,MultiLaser,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
---|
Cost | 1278000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
---|
DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1.2 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
---|
Icon | uixSvgIcon_weapon_Energy |
---|
DamageVariance | 0 |
---|
Tonnage | 6 |
---|
InventorySize | 2 |
---|
Rarity | 10 |
---|
ComponentType | Weapon |
---|
Details | An improvement upon standard Large Lasers, Large Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Large Pulse Lasers enjoy a baseline accuracy bonus over other weapons. This laser has been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives it a much higher chance to hit in general.
<color=#e51717>COMMUNITY CONTENT</color> |
---|
RefireModifier | 0 |
---|
EvasivePipsIgnored | 3 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | -1 |
---|
Manufacturer | CLAN |
---|
Name | Rotary L Pulse (C) |
---|
Model | Large Rotary Pulse Laser |
---|
Category | Energy |
---|
Purchasable | true |
---|
AmmoCategory | NotSet |
---|
HeatDamage | 0 |
---|