Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 150 |
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AttackRecoil | 0 |
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Damage | 10 |
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HeatGenerated | 8 |
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Type | Flamer |
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Id | Weapon_FlamerHeavy_Flamer_0-STOCK |
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RangeSplit | 60,90,120 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Heavy Flamer |
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Instability | 0 |
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Bonuses | OHDamage: 20%,AntiBA: 100%,PipsIgnored: 3,AlwaysStartsFire |
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Cost | 65000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_Flamer |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 1.5 |
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InventorySize | 1 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts much more heat and damage than a normal Flamer and requires externally mounted ammunition unlike other Flamer weapons. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 1.2 |
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AccuracyModifier | 0 |
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Manufacturer | Echo IV |
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Name | Heavy Flamer |
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Model | Heavy Flamethrower |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | HeavyFlamer |
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HeatDamage | 20 |
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