Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 450 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 7200 |
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AttackRecoil | 1 |
---|
Damage | 100 |
---|
HeatGenerated | 100 |
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Type | LRM |
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Id | Weapon_CruiseMissile50 |
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RangeSplit | 1800,3600,5400 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | true |
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UIName | Cruise Missile/50 |
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Instability | 80 |
---|
Bonuses | IsArtillery,NoFireInMelee,AMSImmune,VariableDmg: 50,WpnRecoil: 10,ScatterRadius: 115, 175 |
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Cost | 9152000 |
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ComponentSubType | Weapon |
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BattleValue | 0 |
---|
CriticalChanceMultiplier | 1 |
---|
DisallowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LRM20 |
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Icon | Art-illery |
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DamageVariance | 50 |
---|
AllowedLocations | All |
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Tonnage | 55 |
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Rarity | 14 |
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ComponentType | Weapon |
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InventorySize | 30 |
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RefireModifier | 10 |
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EvasivePipsIgnored | 0 |
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Details | The smallest of the Cruise Missile family developed by the Federated Suns in the 3060s, the CM/50 is nonetheless an utterly devastating weapon of war. The CM/50 is a low-yield nuclear warhead, smaller than a Davy Crockett but still able to annihilate smaller mechs in a single shot as well as devastate stationary targets. However, the weapon's immense bulk and absurd ammo weight requirements limited its ability to be fielded and as of now only a single combat unit is capable of fielding the CM/50, the Kalki Cruise Missile Launcher superheavy tank.
<color=#ffcc00>Uses Cruise Missile/50 Ammo.</color> |
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AccuracyModifier | 1 |
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HeatDamage | 0 |
---|
Name | Cruise Missile/50 |
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Model | Missile Artillery |
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Manufacturer | NAIS |
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Purchasable | true |
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AmmoCategory | CruiseMissile50 |
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OverheatedDamageMultiplier | 0 |
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