Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 510 |
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AttackRecoil | 3 |
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Damage | 50 |
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HeatGenerated | 12 |
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Type | Autocannon |
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Id | Weapon_Autocannon_AC10P_0-STOCK |
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RangeSplit | 150,300,450 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | AC/10 Prototype |
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Instability | 20 |
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Bonuses | WpnRecoil: 3,WeaponAttachmentCompatible: Autocannon FCS |
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Cost | 90000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_AC10_Single |
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Icon | uixSvgIcon_weapon_Ballistic |
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DamageVariance | 0 |
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Tonnage | 13 |
---|
InventorySize | 7 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | One of the most powerful of the autocannons, this AC/10 is a prototype of the more common AC/10 in service today. It weighs more, generates more heat, and does less damage than its modern version. Like all Autocannon weaponry, Prototype AC/10s suffer from recoil effects from continuous fire. |
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RefireModifier | 3 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | GM |
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Name | AC/10 Prototype |
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Model | Prototype Heavy Autocannon |
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Category | Ballistic |
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Purchasable | true |
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AmmoCategory | AC10 |
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HeatDamage | 0 |
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