Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 510 |
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AttackRecoil | 1 |
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Damage | 80 |
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HeatGenerated | 40 |
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Type | Laser |
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Id | Weapon_Laser_BinaryLaserCannon_1-Defiance |
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RangeSplit | 150,300,450 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Improved Binary Laser |
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Instability | 0 |
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Bonuses | WpnCrits: 20%,WpnAccuracy: +1,ModalWeapon: Linked Cores,ModalWeapon2: Split Cores,DmgFallOffMode: 30%,DmgFallOffStartMode: 155,DmgFallOffEndMode: 450 |
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Cost | 220000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1.2 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
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Icon | uixSvgIcon_weapon_Energy |
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DamageVariance | 0 |
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Tonnage | 9 |
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InventorySize | 2 |
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Rarity | 5 |
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ComponentType | Weapon |
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Details | Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together. While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant adds a cooling jacket to reduce heat and can fire the cores seperately.
<color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | -1 |
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Manufacturer | Defiance |
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Name | Improved Blazer |
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Model | Binary Laser Cannon |
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Category | Energy |
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Purchasable | true |
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AmmoCategory | NotSet |
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HeatDamage | 0 |
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