Weapon |
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StartingAmmoCapacity | 5 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 120 |
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AttackRecoil | 0 |
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Damage | 10 |
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HeatGenerated | 0 |
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Type | Flamer |
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Id | Weapon_Flamer_Heavy_Vehicle |
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RangeSplit | 30,60,90 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Vehicle Flamer |
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Instability | 0 |
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Bonuses | CostPerShot: 200,OHDamage: 75%,PipsIgnored: 5 |
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Cost | 350000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_Flamer |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 2 |
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InventorySize | 3 |
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Rarity | 5 |
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ComponentType | Weapon |
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Details | The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting ammunition and use that to generate the stream of hot gas. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 5 |
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OverheatedDamageMultiplier | 1.75 |
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AccuracyModifier | 0 |
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Manufacturer | GM Flashpoint |
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Name | Vehicle Flamer |
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Model | Heavy Vehicle Flamer |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | Flamer |
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HeatDamage | 20 |
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