Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 270 |
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AttackRecoil | 0 |
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Damage | 5 |
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HeatGenerated | 6 |
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Type | Flamer |
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Id | Weapon_FlamerER_Flamer_0-STOCK |
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RangeSplit | 90,150,210 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | ER Flamer |
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Instability | 0 |
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Bonuses | PipsIgnored: 3 |
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Cost | 40000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_Flamer |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 1 |
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InventorySize | 1 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | The Extended Range Flamer is a longer-range, weaker version of the fusion-based Flamer. The Extended Range Flamer uses tighter magnetic coils and a narrower muzzle diameter to increase the weapon's range. This comes at the expense of inflicting heat on its target. While it is just as damaging, the ER version only forces its enemy to build up half as much heat. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Zippo Longtorch |
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Name | ER Flamer |
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Model | Extended Range Flamethrower |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | NotSet |
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HeatDamage | 5 |
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