Ammunition

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Revision as of 00:40, 11 November 2020 by Turtrus (talk | contribs) (More formatting)
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Ballistic

AC/2

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/2 1 1 45 100 25 6 0
AC/2 [AP] 1 1 45 200 25 6 0 +100% bonus crit chance
AC/2 [CL] 1 1 68 50 25 6 0 +50% bonus ammo

+2 recoil

Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile.
AC/2 [Half]
AC/2 [Pre]
AC/2 [Sabot]
AC/2 AOE
AC/2 Piercing

AC/5

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/5

AC/10

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/10

AC/20

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/20

HVAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
HVAC/2
HVAC/5
HVAC/10

RAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
RAC/2
RAC/2 [Half]
RAC/5
RAC/5 [Half]

UAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
UAC/2
UAC/2 [Half]
UAC/5
UAC/5 [Half]
UAC/10
UAC/10 [Half]
UAC/20
UAC/20 [Half]

LB-X

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
LBX/2 Cluster
LBX/2 Slug
LBX/5 Cluster
LBX/5 Slug
LBX/10 Cluster
LBX/10 Slug
LBX/20 Cluster
LBX/20 Slug

Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Crude Gauss
Gauss
Gauss [Half]

Heavy Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Heavy Gauss

Hyper-Assault Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Hyper Gauss

Light Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Light Gauss

Magshot

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Magshot

Silver Bullet Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Silver Bullet Gauss

Mech Grenade Launcher

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Grenade Hi-Ex
Grenade Inferno
Grenade Smoke

Machine Gun

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
MG
MG [AP]
MG [Half]
MG [HE]
MG [TRC]

Mortar

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Mortar
Mortar [Half]
Mortar Acid
Mortar Acid [Half]
Mortar Airburst
Mortar Airburst [Half]
Mortar FASCAM
Mortar FASCAM [Half]
Mortar Flare
Mortar Flare [Half]
Mortar Guided
Mortar Guided [Half]
Mortar Inferno
Mortar Inferno [Half]
Mortar Smoke
Mortar Smoke [Half]
Mortar Supressant
Mortar


Energy

Chem Laser

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Chem Laser

Plasma

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Plasma


Missile

==


Support

AMS

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AMS

NARC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
NARC