Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 120 |
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AttackRecoil | 0 |
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Damage | 20 |
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HeatGenerated | 3 |
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Type | MachineGun |
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Id | Weapon_MachineGun_MachineGun_1-VMI |
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RangeSplit | 30,60,90 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Slug MG |
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Instability | 4 |
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Bonuses | PipsIgnored: 3,AntiBA: 50% |
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Cost | 15000 |
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ComponentSubType | Weapon |
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BattleValue | 0 |
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CriticalChanceMultiplier | 1 |
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DisallowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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AllowedLocations | All |
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Tonnage | 0.5 |
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Rarity | 0 |
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ComponentType | Weapon |
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InventorySize | 1 |
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RefireModifier | 1 |
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EvasivePipsIgnored | 3 |
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Details | This MG has been heavily modified. Instead of a continual spray of shells, this weapon shoots only once in a rapid burst, doing a lot of up-front damage but without any sustaining fire. This makes it better at breaching armor against hardened targets but much worse at explointing exposed weaknesses. |
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AccuracyModifier | 0 |
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HeatDamage | 0 |
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Name | Slug MG |
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Model | Machine Gun |
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Manufacturer | VMI |
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Purchasable | true |
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OverheatedDamageMultiplier | 0 |
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Category | AntiPersonnel |
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