Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 600 |
---|
AttackRecoil | 3 |
---|
Damage | 60 |
---|
HeatGenerated | 9 |
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Type | Autocannon |
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Id | Weapon_Autocannon_AC10_0-STOCK |
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RangeSplit | 150,300,450 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | AC/10 |
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Instability | 30 |
---|
Bonuses | WpnRecoil: 2 |
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Cost | 140000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_AC10_Single |
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Icon | uixSvgIcon_weapon_Ballistic |
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DamageVariance | 0 |
---|
Tonnage | 12 |
---|
InventorySize | 3 |
---|
Rarity | 0 |
---|
ComponentType | Weapon |
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Details | One of the most powerful and efficient weapons mounted in combat, AC/10s are known for their heavy damage and ability to stagger opponents. Like all Autocannon weaponry, AC/10s suffer from recoil effects from continuous fire. |
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RefireModifier | 2 |
---|
EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | 0 |
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Manufacturer | Western |
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Name | AC/10 |
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Model | Heavy Autocannon |
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Category | Ballistic |
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Purchasable | true |
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AmmoCategory | AC10 |
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HeatDamage | 0 |
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