Piranha
PIR-1
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Harrasser |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 13 |
Speed | 10/16/0 |
Firepower | Max Damage: 138 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 60 Alpha: 71 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 180 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Center Torso | ER S Laser (C) Heat Sink Double (C) |
Left Torso | MG (C) MG (C) MG (C) MG (C) MG (C) MG (C) Ammo MG [Half] |
Right Torso | MG (C) MG (C) MG (C) MG (C) MG (C) MG (C) Ammo MG [Half] |
Left Arm | ER M Laser (C) |
Right Arm | ER M Laser (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Piranha was developed by Clan Diamond Shark shortly before the Battle of Tukayyid to combat Inner Sphere conventional infantry and light vehicles. The Piranha is protected mostly by its speed, though it does mount four tons of armor. The Piranha's main threat is its twelve Machine Guns, such a large array allows the 'Mech to chew through an opponent's rear armor almost instantly. For work against hardened targets, the Piranha mounts a pair of ER Medium Lasers and a single ER Small Laser.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
PIR-CI
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 13 |
Speed | 10/16/0 |
Firepower | Max Damage: 208 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 285 Structure: 166 |
Heat Efficiency | Sinking: 60 Alpha: 95 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 180 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | ER S Laser (C) |
Left Torso | ER Micro Laser (C) ER Micro Laser (C) ER Micro Laser (C) Heat Sink Double (C) MG (C) MG (C) MG (C) Ammo MG |
Right Torso | ER Micro Laser (C) ER Micro Laser (C) ER Micro Laser (C) Heat Sink Double (C) MG (C) MG (C) MG (C) Ammo MG |
Left Arm | Heavy M Laser (C) |
Right Arm | Heavy M Laser (C) |
Left Leg | Heat Sink Double (C) |
Description
The Cipher carries a ludicrous armament for a 20t 'Mech: three Machine Guns and three ER Micro Lasers in each side torso supported by a single Heavy Medium Laser in each arm and a center torso ER Small Laser. Carrying two tons of machine gun ammunition and ten double heat sinks, the Cipher is built on a 180 XL engine.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The PIR-CI can only be found as an enemy duelist in Game Worlds contracts.