Ion

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ION-2R
Ion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Arena Combat
Stock Specifications
Hardpoints Energy: 7
Missile: 4
Support: 1
Speed 4/7/0
Firepower Max Damage: 278
Max Stability: 124
Max Heat: 0
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 96
Alpha: 122
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ion Combat Computer (Fixed)
Left Torso CASE
Heat Sink (D)
Light PPC
Light PPC
Ammo SRM
Ammo SRM
Right Torso Heat Sink (D)
Heat Sink (D)
Light PPC
Light PPC
Left Arm Heat Sink (D)
Light PPC
SRM4
SRM4
Right Arm Heat Sink (D)
Light PPC
SRM4
SRM4


Description

Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: 6 Light PPCs provide ranged firepower while 4 SRM-4s give short-ranged punch. 15 DHS strain to keep the mech cool. The Ion was a moderate success with the Great Houses and appears in all five militaries.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
ION-3R
Ion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Arena Combat
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 240
Max Stability: 80
Max Heat: 0
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 72
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ion Combat Computer (Fixed)
Left Torso Ammo AC/5
Ammo AC/5
Ammo AC/5
Ammo AC/5
CASE
LAC/5
LAC/5
Right Torso LAC/5
LAC/5
Left Arm L Laser
Right Arm L Laser


Description

Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: a quartet of LAC/5s and a pair of Large Lasers provide mid-range firepower with no muss or fuss. The ION-3R proved a market success and is widely available.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
ION-4R
Ion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Arena Combat
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 1
Speed 4/7/0
Firepower Max Damage: 230
Max Stability: 80
Max Heat: 0
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 96
Alpha: 98
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ion Combat Computer (Fixed)
Left Torso CASE
Heat Sink (D)
Ammo MRM
Ammo MRM
MRM10
Right Torso Heat Sink (D)
Heat Sink (D)
MRM10
Left Arm Heat Sink (D)
Heavy PPC
Right Arm Heat Sink (D)
Heavy PPC


Description

Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: dual Heavy PPCs give grit and dual MRM-10s give crit potential while a battery of heat sinks strain to keep it all controlled.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
ION-5R
Ion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Arena Combat
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 4
Support: 1
Speed 4/7/0
Firepower Max Damage: 230
Max Stability: 46
Max Heat: 0
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 66
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ion Combat Computer (Fixed)
Left Torso CASE
ER M Laser
Ammo HVAC/5
Ammo HVAC/5
Ammo HVAC/5
Ammo LRM
Ammo LRM
Ammo LRM
Right Torso ER M Laser
Left Arm HVAC/5
LRM10
Right Arm HVAC/5
LRM10


Description

Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated XL Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: two each of HVAC/5s, LRM-10s, and ER Medium Lasers keep the mech shooting at all ranges while six tons of ammo keeps the guns live for a long time.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout