Heat Scale Effects

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Revision as of 00:46, 14 October 2021 by Turtrus (talk | contribs) (Added some info)
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Overheating in BTA has been completely overhauled and no longer deals structural damage. Instead, you can be forced to shutdown, experience ammo explosions, pilot injuries, or critical hits, and experience significant movement and attacking penalties. These changes are tied to the Classic BattleTech (CBT) extended heat scale, which normally ranges from 0 to 50 heat. The HBS game expanded heat values on a 3:1 basis, so this implementation uses a 0 to 150 scale for heat. Multiple effects can occur at the same heat level, which can result in the unit shutting down, having an ammo explosion, and injuring the pilot all at once!

The chance of a heat scale effect occurring is modified by the pilot's Guts skill, the higher your Guts the more chance you have to avoid the effects of overheating. When a roll is made for a heat event the Guts skill is multiplied by a set value (0.05) and the total is added to the roll value which is then compared to the event chance.

Example: a 'Mech with 66 heat has a 60% shutdown chance (threshold of 0.60). The pilot has a Guts of 4 meaning their Guts modifiers is 0.2 (4 x 0.05 = 0.2). The random roll value is 0.23 therefore the total calculation is 0.23 + (4 x 0.05) = 0.43 which is lower than the 0.60 threshold therefore the 'Mech shuts down.


The chances below are displayed in a tooltip shown when hovering over the heat bar in the bottom left corner of the UI, just above the 'Mech paper doll. These values are dynamically updated when you target an enemy, so you can predict what will occur at the end of your turn.

  • Attack Modifier is a penalty to the unit's chance to hit.
  • Movement Modifier is a penalty to the unit's base Walking Speed, which also reduces its running speed.
  • Shutdown Chance is the threshold a percentile check (d100) must equal or exceed, or the Mech will be forced into a Shutdown.
  • Ammo Explosion Chance is the threshold a percentile check (d100) must equal or exceed, or the most damaging ammo box remaining will explode and inflict internal damage.
  • Pilot Injury Chance is the threshold a percentile check (d100) must equal or exceed, or the Pilot will suffer one point of damage.
  • System Failure Chance is the threshold a percentile check (d100) must equal or exceed, or one randomly selected internal component will be destroyed.


Heat Level Shutdown System Failure Ammo Explosion Pilot Injury Attack Modifier Movement Modifier
15 - - - - - -30m
24 - - - - -1 -30m
30 - - - - -1 -60m
39 - - - - -2 -60m
42 10% - - - -2 -90m
51 10% - - - -3 -90m
54 30% - - - -3 -90m
57 30% 10% - - -3 -90m
60 30% 10% 40% - -3 -120m
66 60% 10% 40% - -3 -120m
69 60% 30% 40% - -3 -120m
72 60% 30% 40% - -4 -120m
75 60% 30% 40% - -4 -150m
78 80% 30% 40% - -4 -150m
84 80% 50% 40% 30% -4 -150m
90 90% 50% 60% 30% -4 -180m
93 90% 50% 60% 30% -4 -180m
99 90% 50% 60% 30% -5 -180m
102 100% 50% 60% 30% -5 -210m
105 100% 80% 60% 30% -5 -210m
108 100% 80% 60% 30% -5 -210m
111 100% 80% 60% 30% -5 -210m
114 110% 80% 60% 30% -5 -210m
117 110% 80% 60% 60% -5 -210m
120 110% 95% 100% 60% -5 -210m
123 110% 95% 100% 60% -6 -210m
126 120% 95% 100% 60% -6 -210m
129 120% 95% 100% 60% -6 -240m
132 120% 95% 100% 60% -6 -240m
135 120% Auto 100% 60% -6 -240m
138 130% Auto 100% 60% -6 -240m
141 130% Auto 100% 80% -6 -240m
144 130% Auto 100% 80% -7 -240m
147 130% Auto 100% 80% -7 -270m
150 Auto Auto 100% 80% -7 -270m