Ammunition |
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UIName | Ammo iATM EMP |
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DisallowedLocations | All |
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Bonuses | ATMDamage: -2,iATMHaywire: 6,ImpAccuracy: -1,ImpMove: -10%,ImpHeatSink: -10%,AmmoCount: 60 |
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Cost | 40000 |
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ComponentSubType | Ammunition |
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Category | iATM |
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Manufacturer | CLAN |
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Icon | MRM |
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AllowedLocations | All |
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Rarity | 5 |
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ComponentType | AmmunitionBox |
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Id | Ammo_AmmunitionBox_EMP_iATM |
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AmmoID | Ammunition_iATM_EMP |
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BattleValue | 0 |
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Tonnage | 1 |
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InventorySize | 1 |
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Name | iATM EMP Ammo |
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Model | iATM EMP |
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Capacity | 60 |
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Purchasable | true |
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PerUnitCost | 0 |
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Details | Though they do inflict damage directly on a target, what makes these missiles so effective is their secondary effects. The warheads blanket the target in electromagnetic noise, causing the target to move more slowly, overheat, and interfere with targeting and communications systems. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
<color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> |
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