Mauler

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Revision as of 05:42, 28 March 2021 by Turtrus (talk | contribs) (Fixed Mauler quirk and added clarification of what systems "Autocannon" includes; converted affinity template)
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MAL-1R
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 330
Max Stability: 102
Max Heat: 0
Durability Armor: 1030
Structure: 691
Heat Efficiency Sinking: 66
Alpha: 92
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso AC/2
AC/2
Ammo AC/2
CASE
Ammo LRM
Ammo LRM
LRM15
Mauler Stabilized Aim (Fixed)
Mauler Stabilized Aim (Fixed)
Right Torso AC/2
AC/2
Ammo AC/2
CASE
Ammo LRM
Ammo LRM
LRM15
Mauler Stabilized Aim (Fixed)
Mauler Stabilized Aim (Fixed)
Left Arm ER L Laser
Heat Sink (D)
Right Arm ER L Laser


Description

The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel Alloy ER Large Lasers for added long range punch.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (ACs/HVACs/LACs/RACs/UACs/LBXs/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
MAL-2K
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Energy: 4
Missile: 8
Support: 2
Speed 3/5/3
Firepower Max Damage: 370
Max Stability: 120
Max Heat: 0
Durability Armor: 1160
Structure: 691
Heat Efficiency Sinking: 84
Alpha: 112
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Compact Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (A)
Heat Sink (D)
Left Torso Ammo LRM
LRM10
Ammo MRM
MRM10
Ammo SRM
SRM4
SRM6
Right Torso Heat Sink (D)
Ammo LRM
LRM10
MRM10
Ammo SRM
SRM4
SRM6
Left Arm ER M Laser
Heat Sink (D)
Right Arm ER M Laser
Heat Sink (D)
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

The Mauler 2K attempts to turn the assault 'Mech into a walking missile repository. The LRM15s of the original are downgraded to 10-racks, and in place of the autocannons, two MRM10s and two pairs of SRM racks per torso are added, giving each torso 10 of each missile type for combat at all ranges. A pair of ER Medium Lasers rounds out the 2K's weaponry, and two additional double heat sinks compared to the original help keep it cooler.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
MAL-2R
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 260
Max Stability: 40
Max Heat: 0
Durability Armor: 1030
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 96
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Ammo LRM
LRM10
UAC/2
UAC/2
Ammo UAC/2
Right Torso CASE
Ammo LRM
LRM10
UAC/2
UAC/2
Ammo UAC/2
Left Arm ER M Laser
ER M Laser
Heat Sink (D)
Right Arm ER M Laser
ER M Laser
Heat Sink (D)


Description

The -2R variant of the Mauler uses relatively new weapons. The standard AC/2s are replaced with Ultra versions, doubling their potential damage. Paired ER Medium Lasers are fitted in arms formerly housing the ER Large Lasers. The missile launchers are reduced to smaller LRM-10s. A heavier standard fusion engine is utilized instead of the expensive XL.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
MAL-3R
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Missile: 4
Support: 1
Speed 3/5/3
Firepower Max Damage: 240
Max Stability: 60
Max Heat: 0
Durability Armor: 1475
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 46
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (A)
C3 Slave
Left Torso Jump Jet (A)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LRM
Ammo LRM
LRM15
Right Torso Jump Jet (A)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LRM
Ammo LRM
LRM15
Left Arm LBX AC/10
Right Arm LBX AC/10


Description

The -3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the -1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but the MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the -3R to use targeting data from units that are closer to the enemy and vice versa. It also has a ninety meter jump capability.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
MAL-3S
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Mobile Artillery
Stock Specifications
Hardpoints Energy: 6
Support: 2
Artillery: 2
Speed 3/5/0
Firepower Max Damage: 468
Max Stability: 80
Max Heat: 80
Durability Armor: 1400
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 108
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso M Pulse
M Pulse
Ammo Sniper
Right Torso M Pulse
M Pulse
Ammo Sniper
Left Arm Sniper Artillery
Right Arm Sniper Artillery


Description

Designed by the Lyran Alliance to serve as a mobile artillery piece in places where conventional vehicles could not reach, the Mauler-3L carries as its main weaponry a pair of massive Snipers. For close-range defense, the mech carries four Medium Pulse Lasers. The -3S's biggest downside is that the designers were forced to skimp on ammo, with the Snipers only having one pitiful ton each.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
MAL-4R
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 198
Max Stability: 26
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 78
Alpha: 64
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Light Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (A)
Left Torso Ammo AC/2
CASE II
LAC/2
Ammo LRM
MML7
Ammo SRM
Right Torso Ammo AC/2
CASE II
LAC/2
Ammo LRM
MML7
Ammo SRM
Left Arm Bombast Laser
Heat Sink (D)
Right Arm Bombast Laser
Heat Sink (D)
Heat Sink (D)
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

Based loosely on the old MAL-1R and MAL-3R specifications, this variant designed by Luthien Armor Works to utilize brand new technology comes equipped with two Defiance Bombast Lasers, two Irian Multi-Missile Launcher 7s with two tons of LRM ammo and two tons of SRM ammo, and two Mydron Light Autocannon/2s with two tons of ammo, It has been upgraded with Case II, and has sixteen tons of standard armor, three jump jets, and a light 270 engine.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
MAL-5C
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 150
Max Stability: 8
Max Heat: 0
Durability Armor: 1390
Structure: 691
Heat Efficiency Sinking: 66
Alpha: 108
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Heat Sink Double (C)
Left Torso Hyper-Assault Gauss 40 (C)
Right Torso Hyper-Assault Gauss 40 (C)
Left Arm ER L Pulse Laser (C)
Ammo Hyper Gauss
Ammo Hyper Gauss
Right Arm ER L Pulse Laser (C)
Ammo Hyper Gauss
Ammo Hyper Gauss
Left Leg Ammo Hyper Gauss
Ammo Hyper Gauss
Right Leg Ammo Hyper Gauss
Ammo Hyper Gauss


Description

Designed by a maverick Ghost Bear warrior after facing off against dozens of Kuritan Maulers in the Clan Invasion, the Ghost Bear dubbed this, his final version of the Mauler, as the Mauler IIIIIC to represent the iterations he worked through. Using cutting edge Ghost Bear technology gathered from Trials of Possession, the Mauler-IIIIIC is as deadly as it gets with a simple loadout: a pair each of ER Large Pulse Lasers and Hyper-Assault Gauss Rifle-40s lay down withering firepower. 4 tons of ammo per HAG keep them firing regularly. However, the IIIIIC has severe heat issues, but if the enemy's dead, does it matter?


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
MAL-C
Mauler.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 330
Max Stability: 102
Max Heat: 0
Durability Armor: 1030
Structure: 691
Heat Efficiency Sinking: 66
Alpha: 92
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mauler Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso AC/2
AC/2
CASE
C3 Slave
Ammo LRM
Ammo LRM
LRM15
Mauler Stabilized Aim (Fixed)
Mauler Stabilized Aim (Fixed)
Right Torso AC/2
AC/2
Ammo AC/2
CASE
Ammo LRM
Ammo LRM
LRM15
Mauler Stabilized Aim (Fixed)
Mauler Stabilized Aim (Fixed)
Left Arm ER L Laser
Heat Sink (D)
Right Arm ER L Laser


Description

The -C variant of the Mauler is a modification that was made to the -1R model to allow it to carry a C3 Slave unit into battle. This is achieved by removing one ton of autocannon ammunition. This small modification allows the Mauler to better fit into the Combine's military doctrine.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons (AC/HVAC/LAC/RAC/UAC/LBX/Rifles/Ballistic Artillery:Thumper/Sniper/Longtom)


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout