Archer

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ARC-1A
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Speed 4/6/0
Firepower Max Damage: 200
Max Stability: 40
Max Heat: 0
Durability Armor: 563
Structure: 804
Heat Efficiency Sinking: 40
Alpha: 56
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Primitive Engine (Fixed)
Core 260
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Archer Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Left Torso Ammo LRM
Ammo LRM
LRM20
Right Torso Ammo LRM
Ammo LRM
LRM20
Left Arm M Laser
Right Arm M Laser


Description

The original Archer prototype built for the Terran Hegemony in 2458 with Primitive Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with the inclusion of a Primitive Engine. Its loadout was somewhat similar, with the frame housing a pair of LRM-20's and 4 tons of ammunition, but only mounted two Medium Lasers, one in each fully-articulated arm. It was protected by 16 tons of Primitive Armor. At the time, it was praised for its reliability and ease of maintenance, although in combat produced far more excess heat than the machine could handle if all weapons were fired - a similar issue carried over to the later Archer.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-2K
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 200
Max Stability: 30
Max Heat: 0
Durability Armor: 880
Structure: 536
Heat Efficiency Sinking: 48
Alpha: 66
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Heat Sink
Left Torso Ammo LRM
Ammo LRM
LRM15
Right Torso Ammo LRM
Ammo LRM
LRM15
Left Arm Archer Battlefists (Fixed)
L Laser
Right Arm Archer Battlefists (Fixed)
L Laser


Description

The 2K Archer was a modification built for House Kurita in 2856. The 'Mech replaced the LRM-20 launchers with LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm and two heat sinks.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-2R
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 240
Max Stability: 40
Max Heat: 0
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 40
Alpha: 76
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Ammo LRM
Ammo LRM
LRM20
Right Torso Ammo LRM
Ammo LRM
LRM20
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser


Description

Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely-used BattleMechs available. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, and has been a staple of Inner Sphere armies ever since.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • I Legio Martia Victrix
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • 21st Centauri Lancers
    • The Black Outlaws
    • Romanov's Crusaders
    • Rubinsky's Light Horse
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Federated Freemen
    • The Blackhearts
    • Camacho's Caballeros
    • Mobile Fire
    • The Krushers
    • Greenburg's Godzillas
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Avanti's Angels
    • Grim Determination
    • Knights of Caerbannog
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Ramilie's Raiders
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Tooth of Ymir
    • Harcourt's Destructors
    • Canopian Highlanders
    • Bannockburn's Bandits
    • Dragonslayers
    • Clean Kill
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Knights Of St. Cameron
    • Blue Star Irregulars
    • Kell Hounds
    • Snord's Irregulars
    • Lone Star Regiment
    • Northwind Highlanders
    • Dismal Disinherited
    • Wolf's Dragoons
    • Tortuga Fusiliers
    • Band of the Damned
    • Thermo Police
    • Shen-Se Tian
    • Death's Consorts
    • New Belt Pirates
    • Morrison's Extractors
    • Antian Lanciarii
    • Solaris VII Mercenary League
    • Broadsword Legion
    • The Arcadians
    • Olson's Rangers
    • Lethal Injection
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Dioscuri
    • Eridani Light Horse
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Burr's Black Cobras
    • Always Faithful
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Fist Of Mokal
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ARC-2Rb
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 220
Max Stability: 40
Max Heat: 0
Durability Armor: 1160
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 66
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser


Description

Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal units starting in 2752. Built on an Endo Steel internal structure, this variant dropped one of the rear-firing medium lasers and one ton of ammunition to equip the LRM-20s with Artemis IV fire control systems and CASE. The 2Rb also used ten double heat sinks to keep the 'Mech cool.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-2S
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Brawler
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 264
Max Stability: 62
Max Heat: 0
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 40
Alpha: 86
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM4
Right Torso Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM4
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser


Description

The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-2W
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 264
Max Stability: 72
Max Heat: 0
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 40
Alpha: 72
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo SRM
Left Torso Ammo LRM
Ammo LRM
LRM20
SRM4
Right Torso Ammo LRM
Ammo LRM
LRM20
SRM4
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser


Description

Carrying a pair of SRM-4s in place of two medium lasers, this was the trademark subvariant used by the Wolf's Dragoons, which they produced in the assembly plant aboard their space station Hephaestos until its destruction in 3028. It was once stated by Jaime Wolf that all of the Dragoons' Archers were of this variant.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-4M
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 240
Max Stability: 40
Max Heat: 0
Durability Armor: 1080
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 76
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser


Description

An upgrade using rediscovered Star League technology, the 4M was built built on Calloway VI by Earthwerks for the Free Worlds League. It used an Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • 6th Confederation Reserve Cavalry
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 1st Sword Of Light
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
    • Davion Assault Guards
    • 1st Kittery Borderers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Avanti's Angels
    • Federated Freemen
    • Mobile Fire
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Vanguard Legion
    • Screaming Eagles
    • 12th Vegan Rangers
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • The Arcadians
    • Barrett's Fusiliers
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • The Blackhearts
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Olson's Rangers
    • Lethal Injection
    • Langendorf Lancers
    • Kell Hounds
    • Wolf's Dragoons
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Tooth of Ymir
    • Northwind Highlanders
    • Dismal Disinherited
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Always Faithful
    • Lone Star Regiment
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • 40th Shadow Division
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ARC-5CS
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Tukayyid Artillery
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 280
Max Stability: 60
Max Heat: 0
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 66
Alpha: 80
Melee Kick: 70
Punch: 42
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Artemis IV FCS
Artemis IV FCS
Ammo LRM ARTIV
LRM15
LRM15
Right Torso Artemis IV FCS
Artemis IV FCS
Ammo LRM ARTIV
LRM15
LRM15
Left Arm Archer Battlefists (Fixed)
M Laser
Right Arm Archer Battlefists (Fixed)
M Laser
Left Leg Ammo LRM ARTIV
Ammo LRM ARTIV
Right Leg Ammo LRM ARTIV
Ammo LRM ARTIV


Description

Built by ComStar for the brutal Battle of Tukayyid, the Archer-5CS would prove extremely adept at punishing Clan aggression. Armed with a quartet of LRM-15s, all linked to an ArtemisIV fire computer, the ARC-5CS was more than capable of raining down death on any target it could get locks on. A paltry pair of Medium Lasers back up the missile racks though, meaning the mech struggled up-close for defense. Plentiful ammo bins keep the LRMs firing at all times. The -5CS proved able enough that ComStar kept it in production after Tukayyid.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-5R
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 210
Max Stability: 30
Max Heat: 0
Durability Armor: 1000
Structure: 536
Heat Efficiency Sinking: 66
Alpha: 80
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm Archer Battlefists (Fixed)
ER L Laser
Right Arm Archer Battlefists (Fixed)
ER L Laser


Description

Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R bore similarities to the 2K model of the Archer. It carried a pair of LRM-15 launchers but mounted two ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized twelve double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
ARC-5S
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 6
Support: 2
Speed 4/7/0
Firepower Max Damage: 266
Max Stability: 46
Max Heat: 0
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 90
Melee Kick: 70
Punch: 42
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Pulse
M Pulse
Left Torso CASE
Ammo LRM
Ammo LRM
LRM15
Narc Launcher
Ammo Streak SRM
Right Torso CASE
Ammo LRM
Ammo LRM
LRM15
Ammo Narc Beacon
Ammo Streak SRM
Left Arm Archer Battlefists (Fixed)
M Pulse
Streak SRM2
Right Arm Archer Battlefists (Fixed)
M Pulse
Streak SRM2


Description

The 5S variant of the Archer, built out of Defiance Industries, was the official variant for the Armed Forces of the Federated Commonwealth. The 5S upgraded the engine to a 280 XL Engine. The 5S also reduced the LRM-20 launchers to LRM-15s. This saved weight was used to add two Streak SRM-2 launchers, one in each arm and fed by two tons of reloads in the side torsos. They also upgraded the four medium lasers to Medium Pulse Lasers. Finally, the 'Mech carried a Narc Missile Beacon launcher in its left torso. All of the ammunition carried by the 5S was protected by CASE.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
ARC-5W
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Missile: 7
Support: 2
Speed 4/7/0
Firepower Max Damage: 226
Max Stability: 72
Max Heat: 0
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 66
Alpha: 52
Melee Kick: 70
Punch: 42
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
LRM20
Ammo Narc Beacon
Right Torso CASE
Ammo LRM
Ammo LRM
LRM20
Ammo Narc Beacon
Left Arm Archer Battlefists (Fixed)
Ammo SRM
SRM4
Right Arm Archer Battlefists (Fixed)
Heat Sink (D)
Ammo SRM
SRM4


Description

The 5W was an upgrade of the 2W variant, and was produced for the Wolf's Dragoons by Bowie Industries. Done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line, the 'Mech was upgraded with an XL Engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Narc Missile Beacon launcher in the center torso. The 5W was supplied with four tons of LRM reloads, and two tons of SRM reloads, all carried in the CASE-protected side torsos.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
ARC-6Q
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Experimental Arena Fighter
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 305
Max Stability: 84
Max Heat: 0
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 78
Alpha: 99
Melee Kick: 70
Punch: 42
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso ER S Laser
Left Torso CASE
Thunderbolt 10
Thunderbolt 5
Ammo T-Bolt10
Ammo T-Bolt10
Ammo T-Bolt5
Right Torso CASE
Thunderbolt 10
Thunderbolt 5
Ammo T-Bolt10
Ammo T-Bolt10
Ammo T-Bolt5
Left Arm Archer Battlefists (Fixed)
Heat Sink (D)
Medium X-Pulse
Medium X-Pulse
Right Arm Archer Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
Medium X-Pulse
Medium X-Pulse


Description

Created to take advantage of some cutting edge weapons technology, the Archer-6Q is an unusual beast. Most Archers are LRM support mechs, but the -6Q was designed for arena fighting on Solaris VII and so had to be flashier than plain-jane LRMs. To that end, it carries a pair each of Thunderbolt 10 and Thunderbolt 5 launchers. Together, this gives it nearly the same indirect fire capability but in a more arena-friendly package. For close range fights, the -6Q comes with four Medium X-Pulse Lasers and an ER Small Laser. 13 double heat sinks struggle to keep the mech's heat under control.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
ARC C
Archer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Artillery and Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 280
Max Stability: 40
Max Heat: 0
Durability Armor: 1040
Structure: 536
Heat Efficiency Sinking: 80
Alpha: 122
Melee Kick: 70
Punch: 42
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso ER M Laser (C)
ER M Laser (C)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM Swarm
LRM20 (C)
Right Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM Swarm
LRM20 (C)
Left Arm Archer Battlefists (Fixed)
ER M Laser (C)
Right Arm Archer Battlefists (Fixed)
ER M Laser (C)
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts without modifying any structural components. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER Medium Lasers.


Bonuses

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout