Difference between revisions of "Archer"
m (Royal fix) |
m (ArtIV fix) |
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|ctequip1 = M Laser | |ctequip1 = M Laser | ||
|ltequip1 = LRM20 | |ltequip1 = LRM20 | ||
− | |ltequip2 = Ammo LRM | + | |ltequip2 = Ammo LRM ArtIV |
− | |ltequip3 = Ammo LRM | + | |ltequip3 = Ammo LRM ArtIV |
− | |ltequip4 = Ammo LRM | + | |ltequip4 = Ammo LRM ArtIV |
|ltequip5 = CASE | |ltequip5 = CASE | ||
|rtequip1 = LRM20 | |rtequip1 = LRM20 | ||
− | |rtequip2 = Ammo LRM | + | |rtequip2 = Ammo LRM ArtIV |
− | |rtequip3 = Ammo LRM | + | |rtequip3 = Ammo LRM ArtIV |
− | |rtequip4 = Ammo LRM | + | |rtequip4 = Ammo LRM ArtIV |
|rtequip5 = CASE | |rtequip5 = CASE | ||
|laequip1 = Archer Battlefists (Fixed) | |laequip1 = Archer Battlefists (Fixed) | ||
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|ctequip2 = M Laser | |ctequip2 = M Laser | ||
|ltequip1 = LRM20 | |ltequip1 = LRM20 | ||
− | |ltequip2 = Ammo LRM | + | |ltequip2 = Ammo LRM ArtIV |
− | |ltequip3 = Ammo LRM | + | |ltequip3 = Ammo LRM ArtIV |
− | |ltequip4 = Ammo LRM | + | |ltequip4 = Ammo LRM ArtIV |
|ltequip5 = CASE | |ltequip5 = CASE | ||
|rtequip1 = LRM20 | |rtequip1 = LRM20 | ||
− | |rtequip2 = Ammo LRM | + | |rtequip2 = Ammo LRM ArtIV |
− | |rtequip3 = Ammo LRM | + | |rtequip3 = Ammo LRM ArtIV |
− | |rtequip4 = Ammo LRM | + | |rtequip4 = Ammo LRM ArtIV |
|rtequip5 = CASE | |rtequip5 = CASE | ||
|laequip1 = Archer Battlefists (Fixed) | |laequip1 = Archer Battlefists (Fixed) | ||
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|ctequip1 = None | |ctequip1 = None | ||
|ltequip1 = LRM15 | |ltequip1 = LRM15 | ||
− | |ltequip2 = Ammo LRM | + | |ltequip2 = Ammo LRM ArtIV |
|ltequip3 = Ammo LRM | |ltequip3 = Ammo LRM | ||
|ltequip4 = CASE | |ltequip4 = CASE |
Revision as of 01:59, 19 January 2021
ARC-1
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General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 2 Support: 0 Omni: 0 |
Speed | 4/6/0 |
Firepower | Max Damage: 200 Max Stability: 40 |
Durability | Armor: 563 Structure: 804 |
Heat Efficiency | Sinking: 30 Alpha: 56 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Primitive (Fixed) |
Core | 260 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Rugged (Fixed) |
Armor | Primitive |
Head | Primitive Cockpit (Fixed) |
Center Torso | None |
Left Torso | LRM20 Ammo LRM Ammo LRM |
Right Torso | LRM20 Ammo LRM Ammo LRM |
Left Arm | Lower Arm Hand M Laser |
Right Arm | Lower Arm Hand M Laser |
Description
The original Archer prototype built for the Terran Hegemony in 2458 with Primitive Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with the inclusion of a Primitive Engine. Its loadout was somewhat similar, with the frame housing a pair of LRM-20's and 4 tons of ammunition, but only mounted two Medium Lasers, one in each fully-articulated arm. It was protected by 16 tons of Primitive Armor. At the time, it was praised for its reliability and ease of maintenance, although in combat produced far more excess heat than the machine could handle if all weapons were fired - a similar issue carried over to the later Archer.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The ARC-1A can be found with these forces:
- Chainelane Isles
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Jarnfolk
- Local Government
- Marian Hegemony
- New Delphi Compact
- Outworld Alliance
- Pirates
- Rim Collection
- Rim Collection
- Tortuga Dominions
ARC-2K
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 200 Max Stability: 30 |
Durability | Armor: 880 Structure: 536 |
Heat Efficiency | Sinking: 36 Alpha: 66 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Heat Sink Heat Sink |
Left Torso | LRM15 Ammo LRM Ammo LRM |
Right Torso | LRM15 Ammo LRM Ammo LRM |
Left Arm | Archer Battlefists (Fixed) L Laser |
Right Arm | Archer Battlefists (Fixed) L Laser |
Left Leg | None |
Right Leg | None |
Description
The 2K Archer was a modification built for House Kurita in 2856. The 'Mech replaced the LRM-20 launchers with LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm and two heat sinks.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-2K can be found with these forces:
- Draconis Combine (Kurita)
- Free Rasalhague Republic
ARC-2R
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 240 Max Stability: 40 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 30 Alpha: 76 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | M Laser M Laser |
Left Torso | LRM20 Ammo LRM Ammo LRM |
Right Torso | LRM20 Ammo LRM Ammo LRM |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Left Leg | None |
Right Leg | None |
Description
Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely-used BattleMechs available. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, and has been a staple of Inner Sphere armies ever since.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-2R can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- ComStar
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Free Rasalhague Republic
- New Delphi Compact
- Hanseatic League
- JarnFolk
- Draconis Combine (Kurita)
- Capellan Confederation (Liao)
- Local Government
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- Pirates
- Rim Collection
- Lyran Commonwealth (Steiner)
- Taurian Concordat
ARC-2Rb
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 220 Max Stability: 40 |
Durability | Armor: 1160 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 66 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | FCS Artemis IV |
Center Torso | M Laser |
Left Torso | LRM20 Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV CASE |
Right Torso | LRM20 Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV CASE |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Left Leg | None |
Right Leg | None |
Description
Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal units starting in 2752. Built on an Endo Steel internal structure, this variant dropped one of the rear-firing medium lasers and one ton of ammunition to equip the LRM-20s with Artemis IV fire control systems and CASE. The 2Rb also used ten double heat sinks to keep the 'Mech cool.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-2Rb can be found with these forces:
- ComStar
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
ARC-2S
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 264 Max Stability: 62 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 30 Alpha: 86 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | M Laser M Laser |
Left Torso | LRM15 SRM4 Ammo LRM Ammo LRM Ammo SRM |
Right Torso | LRM20 SRM4 Ammo LRM Ammo LRM Ammo SRM |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Left Leg | None |
Right Leg | None |
Description
The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-2S can be found with these forces:
- Lyran Commonwealth (Steiner)
ARC-2W
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 264 Max Stability: 72 |
Durability | Armor: 800 Structure: 536 |
Heat Efficiency | Sinking: 30 Alpha: 72 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Ammo SRM |
Left Torso | LRM20 SRM4 Ammo LRM Ammo LRM |
Right Torso | LRM20 SRM4 Ammo LRM Ammo LRM |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Left Leg | None |
Right Leg | None |
Description
Carrying a pair of SRM-4s in place of two medium lasers, this was the trademark subvariant used by the Wolf's Dragoons, which they produced in the assembly plant aboard their space station Hephaestos until its destruction in 3028. It was once stated by Jaime Wolf that all of the Dragoons' Archers were of this variant.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-2W can be found with these forces:
- Local Government
- Mercenaries
ARC-4M
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 240 Max Stability: 40 |
Durability | Armor: 1080 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 76 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | FCS Artemis IV |
Center Torso | M Laser M Laser |
Left Torso | LRM20 Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV CASE |
Right Torso | LRM20 Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV CASE |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Left Leg | None |
Right Leg | None |
Description
An upgrade using rediscovered Star League technology, the 4M was built built on Calloway VI by Earthwerks for the Free Worlds League. It used an Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-4M can be found with these forces:
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
- Pirates
ARC-5R
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 210 Max Stability: 30 |
Durability | Armor: 1000 Structure: 536 |
Heat Efficiency | Sinking: 78 Alpha: 80 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | FCS Artemis IV |
Center Torso | None |
Left Torso | LRM15 Ammo LRM ArtIV Ammo LRM CASE |
Right Torso | LRM15 Ammo LRM Ammo LRM CASE |
Left Arm | Archer Battlefists (Fixed) ER L Laser Heat Sink (D) |
Right Arm | Archer Battlefists (Fixed) ER L Laser Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R bore similarities to the 2K model of the Archer. It carried a pair of LRM-15 launchers but mounted two ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized twelve double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-5R can be found with these forces:
- Draconis Combine (Kurita)
- Free Rasalhague Republic
- Local Government
- Mercenaries
ARC-5W
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 225 Max Stability: 72 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 66 Alpha: 55 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | XL |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | NARC Launcher |
Left Torso | LRM20 Ammo LRM Ammo LRM AMMO NARC Beacon CASE |
Right Torso | LRM15 Ammo LRM Ammo LRM AMMO NARC Beacon CASE |
Left Arm | Archer Battlefists (Fixed) SRM4 Ammo SRM Heat Sink (D) |
Right Arm | Archer Battlefists (Fixed) SRM4 Ammo SRM |
Left Leg | None |
Right Leg | None |
Description
The 5W was an upgrade of the 2W variant, and was produced for the Wolf's Dragoons by Bowie Industries. Done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line, the 'Mech was upgraded with an XL Engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Narc Missile Beacon launcher in the left torso. The 5W was supplied with four tons of LRM reloads, and two tons of SRM reloads, all carried in the CASE-protected side torsos.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-5W can be found with these forces:
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
ARC-6Q
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General Data | |
'Mech Type | Inner Sphere Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Experimental Arena Fighter |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 310 Max Stability: 84 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 78 Alpha: 115 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | XL |
Core | 280 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | ER S Laser |
Left Torso | Thunderbolt 10 Thunderbolt 5 Ammo T-Bolt5 Ammo T-Bolt10 Ammo T-Bolt10 CASE |
Right Torso | Thunderbolt 10 Thunderbolt 5 Ammo T-Bolt5 Ammo T-Bolt10 Ammo T-Bolt10 CASE |
Left Arm | Archer Battlefists (Fixed) Medium X-Pulse Medium X-Pulse Heat Sink (D) Heat Sink (D) |
Right Arm | Archer Battlefists (Fixed) Medium X-Pulse Medium X-Pulse Heat Sink (D) Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
Created to take advantage of some cutting edge weapons technology, the Archer-6Q is an unusual beast. Most Archers are LRM support mechs, but the -6Q was designed for arena fighting on Solaris VII and so had to be flashier than plain-jane LRMs. To that end, it carries a pair each of Thunderbolt 10 and Thunderbolt 5 launchers. Together, this gives it nearly the same indirect fire capability but in a more arena-friendly package. For close range fights, the -6Q comes with four Medium X-Pulse Lasers and an ER Small Laser. 13 double heat sinks struggle to keep the mech's heat under control.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC-6Q can be found with these forces:
- Local Government
- Mercenaries
ARC C
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General Data | |
'Mech Type | Clan Battlemech |
Class | Heavy |
Weight | 70T |
Stock Role | Heavy Artillery / Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 4 Support: 0 |
Speed | 4/7 |
Firepower | Max Damage: 280 Max Stability: 40 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 118 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard |
Core | 280 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | ER M Laser (C) ER M Laser (C) |
Left Torso | LRM20 (C) Ammo LRM Ammo LRM Swarm Heat Sink Heat Sink Heat Sink |
Right Torso | LRM20 (C) Ammo LRM Ammo LRM Swarm Heat Sink Heat Sink Heat Sink |
Left Arm | Archer Battlefists (Fixed) ER M Laser (C) |
Right Arm | Archer Battlefists (Fixed) ER M Laser (C) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts without modifying any structural components. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER Medium Lasers.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and melee weapon attacks deal 15% more damage
Factions
The ARC C can be found with these forces:
- Clan Wolf
- Clan Jade Falcon
- Clan Ghost Bear