Difference between revisions of "Wasp LAM"

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m
(LAM update)
Line 14: Line 14:
 
|support = 1
 
|support = 1
 
|omni =  
 
|omni =  
|speed = 6/9/11
+
|speed = 6/9/7
 +
|flightspeed = 12/20/7 (AirMech Mode)
 
|maxdamage = 60
 
|maxdamage = 60
 
|maxstability = 10
 
|maxstability = 10
|armor = 290
+
|armor = 320
 
|structure = 291
 
|structure = 291
|heatsinking = 48
+
|heatsinking = 45
 
|alphaheat = 22
 
|alphaheat = 22
 
|kickdamage = 30
 
|kickdamage = 30
Line 25: Line 26:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 155
+
|coresize = 155 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (30T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Heat Sink
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Heat Sink
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 =  
+
|ltequip4 = Heat Sink
|ltequip5 =  
+
|ltequip5 = Heat Sink
|ltequip6 =  
+
|ltequip6 = Heat Sink
 
|ltequip7 =  
 
|ltequip7 =  
 
|ltequip8 =  
 
|ltequip8 =  
Line 51: Line 52:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = LRM10
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Ammo LRM
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 =  
+
|rtequip4 = Heat Sink
|rtequip5 =  
+
|rtequip5 = LRM10
|rtequip6 =  
+
|rtequip6 = Ammo LRM
 
|rtequip7 =  
 
|rtequip7 =  
 
|rtequip8 =  
 
|rtequip8 =  
Line 83: Line 84:
 
|raequip9 =  
 
|raequip9 =  
 
|raequip10 =  
 
|raequip10 =  
|llequip1 = Jump Jet (S)
+
|llequip1 = None
|llequip2 = Jump Jet (S)
+
|llequip2 =  
|rlequip1 = Jump Jet (S)
+
|rlequip1 = None
|rlequip2 = Jump Jet (S)
+
|rlequip2 =  
 
}}
 
}}
  
Line 97: Line 98:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 136: Line 142:
 
|support = 1
 
|support = 1
 
|omni =  
 
|omni =  
|speed = 6/9/11
+
|speed = 6/9/7
 +
|flightspeed = 12/20/7 (AirMech Mode)
 
|maxdamage = 43
 
|maxdamage = 43
 
|maxstability = 8
 
|maxstability = 8
|armor = 400
+
|armor = 440
 
|structure = 291
 
|structure = 291
|heatsinking = 48
+
|heatsinking = 45
 
|alphaheat = 17
 
|alphaheat = 17
 
|kickdamage = 30
 
|kickdamage = 30
Line 147: Line 154:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 155
+
|coresize = 155 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (30T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 =  
 
|ctequip2 =  
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Heat Sink
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Heat Sink
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = Streak SRM2
+
|ltequip4 = Heat Sink
|ltequip5 = Ammo Streak SRM [Half]
+
|ltequip5 = Heat Sink
|ltequip6 =  
+
|ltequip6 = Heat Sink
|ltequip7 =  
+
|ltequip7 = Streak SRM2
|ltequip8 =  
+
|ltequip8 = Ammo Streak SRM [Half]
 
|ltequip9 =  
 
|ltequip9 =  
 
|ltequip10 =  
 
|ltequip10 =  
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Guardian ECM
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = M Pulse
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 =  
+
|rtequip4 = Heat Sink
|rtequip5 =  
+
|rtequip5 = Guardian ECM
|rtequip6 =  
+
|rtequip6 = M Pulse
 
|rtequip7 =  
 
|rtequip7 =  
 
|rtequip8 =  
 
|rtequip8 =  
Line 205: Line 212:
 
|raequip9 =  
 
|raequip9 =  
 
|raequip10 =  
 
|raequip10 =  
|llequip1 = Jump Jet (S)
+
|llequip1 = None
|llequip2 = Jump Jet (S)
+
|llequip2 =  
|rlequip1 = Jump Jet (S)
+
|rlequip1 = None
|rlequip2 = Jump Jet (S)
+
|rlequip2 =  
 
}}
 
}}
  
Line 219: Line 226:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 256: Line 268:
 
|support = 2
 
|support = 2
 
|omni =  
 
|omni =  
|speed = 6/9/11
+
|speed = 6/9/7
 +
|flightspeed = 12/20/7 (AirMech Mode)
 
|maxdamage = 75
 
|maxdamage = 75
 
|maxstability = 0
 
|maxstability = 0
|armor = 505
+
|armor = 560
 
|structure = 291
 
|structure = 291
|heatsinking = 48
+
|heatsinking = 45
 
|alphaheat = 45
 
|alphaheat = 45
 
|kickdamage = 30
 
|kickdamage = 30
Line 267: Line 280:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 155
+
|coresize = 155 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (30T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 = Coolant Pod
 
|ctequip2 = Coolant Pod
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Heat Sink
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Heat Sink
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = ER M Laser
+
|ltequip4 = Heat Sink
|ltequip5 =  
+
|ltequip5 = Heat Sink
|ltequip6 =  
+
|ltequip6 = Heat Sink
|ltequip7 =  
+
|ltequip7 = ER M Laser
 
|ltequip8 =  
 
|ltequip8 =  
 
|ltequip9 =  
 
|ltequip9 =  
Line 293: Line 306:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = ER M Laser
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 =  
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 =  
+
|rtequip4 = Heat Sink
|rtequip5 =  
+
|rtequip5 = ER M Laser
 
|rtequip6 =  
 
|rtequip6 =  
 
|rtequip7 =  
 
|rtequip7 =  
Line 325: Line 338:
 
|raequip9 =  
 
|raequip9 =  
 
|raequip10 =  
 
|raequip10 =  
|llequip1 = Jump Jet (S)
+
|llequip1 = None
|llequip2 = Jump Jet (S)
+
|llequip2 =  
|rlequip1 = Jump Jet (S)
+
|rlequip1 = None
|rlequip2 = Jump Jet (S)
+
|rlequip2 =  
 
}}
 
}}
  
Line 339: Line 352:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 371: Line 389:
 
|support = 1
 
|support = 1
 
|omni =  
 
|omni =  
|speed = 6/10/11
+
|speed = 6/10/7
 +
|flightspeed = 12/20/7 (AirMech Mode)
 
|maxdamage = 36
 
|maxdamage = 36
 
|maxstability = 8
 
|maxstability = 8
|armor = 400
+
|armor = 440
 
|structure = 291
 
|structure = 291
|heatsinking = 51
+
|heatsinking = 48
 
|alphaheat = 16
 
|alphaheat = 16
 
|kickdamage = 30
 
|kickdamage = 30
Line 382: Line 401:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 175
+
|coresize = 175 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (30T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 = SRM2
 
|ctequip2 = SRM2
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Heat Sink
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Jump Jet (S)
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = Jump Jet (S)
+
|ltequip4 = Heat Sink
|ltequip5 =  
+
|ltequip5 = Heat Sink
 
|ltequip6 =  
 
|ltequip6 =  
 
|ltequip7 =  
 
|ltequip7 =  
Line 408: Line 427:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Heat Sink
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Jump Jet (S)
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 = Jump Jet (S)
+
|rtequip4 = Heat Sink
|rtequip5 = M Laser
+
|rtequip5 = Heat Sink
|rtequip6 = Ammo SRM
+
|rtequip6 = M Laser
|rtequip7 =  
+
|rtequip7 = Ammo SRM
 
|rtequip8 =  
 
|rtequip8 =  
 
|rtequip9 =  
 
|rtequip9 =  
Line 454: Line 473:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  
Line 494: Line 518:
 
|support = 1
 
|support = 1
 
|omni =  
 
|omni =  
|speed = 6/10/11
+
|speed = 6/10/7
 +
|flightspeed = 12/20/7 (AirMech Mode)
 
|maxdamage = 40
 
|maxdamage = 40
 
|maxstability = 5
 
|maxstability = 5
|armor = 400
+
|armor = 440
 
|structure = 291
 
|structure = 291
|heatsinking = 48
+
|heatsinking = 45
 
|alphaheat = 16
 
|alphaheat = 16
 
|kickdamage = 30
 
|kickdamage = 30
Line 505: Line 530:
 
|meleeweapondamage =  
 
|meleeweapondamage =  
 
|enginetype = LAM (Fixed)
 
|enginetype = LAM (Fixed)
|coresize = 175
+
|coresize = 175 (Fixed)
 
|heatsinkkit = Single Heat Sinks
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|ecooling = None
 
|gyro = Standard
 
|gyro = Standard
|structuretype = LAM (Fixed)
+
|structuretype = Standard (Fixed)
|armortype = Aluminium (Fixed)
+
|armortype = Standard
|headequip1 = None
+
|headequip1 = Avionics (Fixed)
 
|headequip2 =  
 
|headequip2 =  
 
|headequip3 =  
 
|headequip3 =  
 
|headequip4 =  
 
|headequip4 =  
|ctequip1 = Partial Wing System (30T) (Fixed)
+
|ctequip1 = Jump Turbine (S) (Fixed)
 
|ctequip2 = LRM5
 
|ctequip2 = LRM5
 
|ctequip3 =  
 
|ctequip3 =  
 
|ctequip4 =  
 
|ctequip4 =  
|ltequip1 = Heat Sink
+
|ltequip1 = Avionics (Fixed)
|ltequip2 = Heat Sink
+
|ltequip2 = Jump Turbine (S) (Fixed)
|ltequip3 = Jump Jet (S)
+
|ltequip3 = Jump Turbine (S) (Fixed)
|ltequip4 = Jump Jet (S)
+
|ltequip4 = Heat Sink
|ltequip5 =  
+
|ltequip5 = Heat Sink
 
|ltequip6 =  
 
|ltequip6 =  
 
|ltequip7 =  
 
|ltequip7 =  
Line 531: Line 556:
 
|ltequip11 =  
 
|ltequip11 =  
 
|ltequip12 =  
 
|ltequip12 =  
|rtequip1 = Heat Sink
+
|rtequip1 = Avionics (Fixed)
|rtequip2 = Jump Jet (S)
+
|rtequip2 = Jump Turbine (S) (Fixed)
|rtequip3 = Jump Jet (S)
+
|rtequip3 = Jump Turbine (S) (Fixed)
|rtequip4 = M Laser
+
|rtequip4 = Heat Sink
|rtequip5 = Ammo LRM
+
|rtequip5 = M Laser
|rtequip6 =  
+
|rtequip6 = Ammo LRM
 
|rtequip7 =  
 
|rtequip7 =  
 
|rtequip8 =  
 
|rtequip8 =  
Line 577: Line 602:
  
 
+20% jump distance, +1 evasion pips gained from movement  
 
+20% jump distance, +1 evasion pips gained from movement  
 +
 +
 +
'''Mech Quirk:''' Avionics
 +
 +
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
  
  

Revision as of 10:46, 16 January 2021

WSP-100A
Wasp LAM.png
General Data
'Mech Type BattleTech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 2
Support: 1
Speed 6/9/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 60
Max Stability: 10
Durability Armor: 320
Structure: 291
Heat Efficiency Sinking: 45
Alpha: 22
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 155 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Heat Sink
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
LRM10
Ammo LRM
Left Arm None
Right Arm M Laser
Left Leg None
Right Leg None


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. This version of the Wasp LAM replaces the bomb bay with an LRM-10 launcher and an extra jump jet. This variant was later used as the inspiration for the Valkyrie.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The WSP-100A can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
WSP-100B
Wasp LAM.png
General Data
'Mech Type BattleTech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 1
Missile: 1
Support: 1
Speed 6/9/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 43
Max Stability: 8
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 45
Alpha: 17
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 155 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Heat Sink
Streak SRM2
Ammo Streak SRM [Half]
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Guardian ECM
M Pulse
Left Arm None
Right Arm None
Left Leg None
Right Leg None


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The WSP-100B can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
WSP-103
Wasp LAM.png
General Data
'Mech Type BattleTech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 3
Missile: 0
Support: 2
Speed 6/9/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 75
Max Stability: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 45
Alpha: 45
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 155 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
Coolant Pod
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Heat Sink
ER M Laser
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
ER M Laser
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
ER M Laser
Left Leg None
Right Leg None


Description

The Federated Suns discovered a depot's worth of forgotten Wasp LAM-100A's in the 3060s. Taking the mechs, the Davions decided to upgrade the mechs with modern technology. To keep the mech upgrades simple, only the weaponry and armor changed. The mech carries a trio of ER Medium Lasers to give it plenty of ranged punch for its size. To keep the heat from the jumping and ER lasers manageable, a Coolant Pod is also carried.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The WSP-103 can be found with these forces:

  • Federated Suns (Davion)


Stock Loadout
Stock Loadout
WSP-105
Wasp LAM.png
General Data
'Mech Type BattleTech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 2
Missile: 1
Support: 1
Speed 6/10/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 36
Max Stability: 8
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 48
Alpha: 16
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 175 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
SRM2
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
M Laser
Ammo SRM
Left Arm None
Right Arm None
Left Leg None
Right Leg None


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105 is the production variant of the mech, mounting the same weapons as its progenitor Wasp-1A.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The WSP-105 can be found with these forces:

  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
WSP-105M
Wasp LAM.png
General Data
'Mech Type BattleTech
Class Light
Weight 30T
Stock Role LAM
Stock Specifications
Hardpoints Ballistic: 0
Energy: 2
Missile: 1
Support: 1
Speed 6/10/7
Flight Speed 12/20/7 (AirMech Mode)
Firepower Max Damage: 40
Max Stability: 5
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 45
Alpha: 16
Melee Kick: 30
Punch: 15
Stock Equipment
Engine LAM (Fixed)
Core 175 (Fixed)
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Avionics (Fixed)
Center Torso Jump Turbine (S) (Fixed)
LRM5
Left Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
Heat Sink
Right Torso Avionics (Fixed)
Jump Turbine (S) (Fixed)
Jump Turbine (S) (Fixed)
Heat Sink
M Laser
Ammo LRM
Left Arm None
Right Arm None
Left Leg None
Right Leg None


Description

The Wasp LAM was a highly sought-after prize, and a jealously guarded commodity when most of the Wasp LAM production facilities were destroyed shortly after the start of the First Succession War. By the thirty-first century, the Wasp LAM was an exceedingly rare sight within the Inner Sphere. The WSP-105M is a minor variant, swapping the SRM-2 and a heat sink for a LRM-5.


Bonuses

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Pilot Affinity: Nimble

15% more jumping distance


Factions

The WSP-105M can be found with these forces:

  • Free Worlds League (Marik)


Stock Loadout
Stock Loadout