Difference between revisions of "Stone Rhino"
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|armor = 1,440 | |armor = 1,440 | ||
|structure = 761 | |structure = 761 | ||
− | |heatsinking = | + | |heatsinking = 68 |
|alphaheat = 84 | |alphaheat = 84 | ||
|kickdamage = 100 | |kickdamage = 100 | ||
Line 96: | Line 96: | ||
'''Mech Quirk:''' Clan BattleMech | '''Mech Quirk:''' Clan BattleMech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy |
Line 136: | Line 136: | ||
|armor = 1,440 | |armor = 1,440 | ||
|structure = 761 | |structure = 761 | ||
− | |heatsinking = | + | |heatsinking = 104 |
|alphaheat = 236 | |alphaheat = 236 | ||
|kickdamage = 100 | |kickdamage = 100 | ||
Line 213: | Line 213: | ||
'''Mech Quirk:''' Clan BattleMech | '''Mech Quirk:''' Clan BattleMech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy |
Line 253: | Line 253: | ||
|armor = 1,320 | |armor = 1,320 | ||
|structure = 761 | |structure = 761 | ||
− | |heatsinking = | + | |heatsinking = 80 |
|alphaheat = 134 | |alphaheat = 134 | ||
|kickdamage = 100 | |kickdamage = 100 | ||
Line 330: | Line 330: | ||
'''Mech Quirk:''' Clan BattleMech | '''Mech Quirk:''' Clan BattleMech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy |
Line 370: | Line 370: | ||
|armor = 1,430 | |armor = 1,430 | ||
|structure = 761 | |structure = 761 | ||
− | |heatsinking = | + | |heatsinking = 116 |
|alphaheat = 292 | |alphaheat = 292 | ||
|kickdamage = 100 | |kickdamage = 100 | ||
Line 447: | Line 447: | ||
'''Mech Quirk:''' Clan BattleMech | '''Mech Quirk:''' Clan BattleMech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy |
Revision as of 04:31, 7 January 2021
STR-1
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 0 Support: 1 Omni: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 285 Max Stability: 40 |
Durability | Armor: 1,440 Structure: 761 |
Heat Efficiency | Sinking: 68 Alpha: 84 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Clan Standard (Fixed) |
Armor | Clan Standard |
Head | S Pulse (C) |
Center Torso | Jump Jet (A) |
Left Torso | Gauss Rifle (C) Ammo Gaus Ammo Gaus |
Right Torso | Gauss Rifle (C) Ammo Gaus Ammo Gaus |
Left Arm | Lower Arm L Pulse (C) |
Right Arm | Lower Arm L Pulse (C) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. It could jump up to ninety meters in one bound. The design featured Large Pulse Lasers in each arm, twin Gauss Rifles mounted behind flip-open circular firing ports on each side torso, and an almost superfluous Small Pulse Laser located above the cockpit.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The STR-1 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
STR-2
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 0 Support: 5 Omni: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 570 Max Stability: 40 |
Durability | Armor: 1,440 Structure: 761 |
Heat Efficiency | Sinking: 104 Alpha: 236 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Clan XL |
Core | 300 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Clan Standard |
Head | AMS (C) |
Center Torso | Jump Jet (A) Ammo AMS Ammo AMS |
Left Torso | Gauss Rifle (C) Heavy M Laser (C) Ammo Gauss Ammo Gauss |
Right Torso | Gauss Rifle (C) Heavy M Laser (C) Ammo Gauss Ammo Gauss |
Left Arm | Heavy L Laser (C) Heavy M Laser (C) Heavy S Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | Heavy L Laser (C) Heavy M Laser (C) Heavy S Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. In order to plug holes in their touman, Clan Goliath Scorpion scientists revisited the Behemoth. This version used an XL Engine to mount a pair of Gauss Rifles along the top of the Mech. Each arm carried a Heavy Large Laser, a pair of Heavy Medium Lasers, and a Heavy Small Laser. A head-mounted Anti-Missile System defended against missiles. This design had jump jets, nineteen tons of armor, and a meager sixteen double heat sinks.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The STR-2 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
STR-5
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Missile: 0 Support: 0 Omni: 0 |
Speed | 5/7/0 |
Firepower | Max Damage: 360 Max Stability: 44 |
Durability | Armor: 1,320 Structure: 761 |
Heat Efficiency | Sinking: 80 Alpha: 134 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Clan XL |
Core | 400 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Clan Standard |
Head | None |
Center Torso | None |
Left Torso | LBX AC/5 (C) LBX AC/5 (C) Ammo LBX/5 Slug Ammo LBX/5 Cluster |
Right Torso | LBX AC/5 (C) LBX AC/5 (C) Ammo LBX/5 Slug Ammo LBX/5 Cluster |
Left Arm | Lower Arm ER M Laser (C) ER M Laser (C) ER M Laser (C) |
Right Arm | Lower Arm ER M Laser (C) ER M Laser (C) ER M Laser (C) |
Left Leg | None |
Right Leg | None |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. A design based off of early specifications for Amaris's Folly, the Stone Rhino 5 uses a 400XL engine to reach speeds up up to 64.8kph. It is armed with four LB-5X Autocannons mounted in the torsos backed up by six ER Medium Lasers in the arms.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The STR-5 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
STR-6
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 100T |
Stock Role | Incredible Assault |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 16 Missile: 0 Support: 1 Omni: 0 |
Speed | 5/7/2 |
Firepower | Max Damage: 510 Max Stability: 0 |
Durability | Armor: 1,430 Structure: 761 |
Heat Efficiency | Sinking: 116 Alpha: 292 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Clan XL |
Core | 400 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | +6 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Clan Ferro-Fibrous |
Head | ER S Laser (C) |
Center Torso | Jump Jet (A) Jump Jet (A) |
Left Torso | M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) |
Right Torso | M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) M Pulse (C) |
Left Arm | Lower Arm |
Right Arm | Lower Arm |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Stone Rhino was one of the most remarkable surprises sprung upon the Inner Sphere by the invading Clans. Bringing awesome firepower, these machines cannot be used effectively by commanders because they cannot afford to lose one. The Stone Rhino made use of eighteen tons of standard armor. A close combat design based on the Stone Rhino 5, sharing the XL 400 engine while being clad in Ferro-Fibrous armor, the Stone Rhino 6 is armed with a simple yet effective loadout of 14 Medium Pulse Lasers. These are backed up by a single ER Small Laser.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The STR-6 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf