Difference between revisions of "RawData:Ammo AmmunitionBox Shaped SIROCCO"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses= | + | |Bonuses=AreaOfEffect: 90,AreaOfEffectDmg: 30,AreaOfEffectHeatDmg: 10,AreaOfEffectSTABDmg: 45,CostPerShot: 150,AmmoCount: 10 |
|AmmoID=Ammunition_Sirocco_Shaped | |AmmoID=Ammunition_Sirocco_Shaped | ||
|Capacity=10 | |Capacity=10 |
Revision as of 21:49, 28 February 2024
Ammunition | |
---|---|
UIName | Ammo Sirocco Shaped |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 90,AreaOfEffectDmg: 30,AreaOfEffectHeatDmg: 10,AreaOfEffectSTABDmg: 45,CostPerShot: 150,AmmoCount: 10 |
Cost | 20000 |
ComponentSubType | Ammunition |
Category | SIROCCO |
Manufacturer | Generic |
Icon | Art-illery-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Shaped_SIROCCO |
AmmoID | Ammunition_Sirocco_Shaped |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | Sirocco Ammo |
Model | Sirocco |
Capacity | 10 |
Purchasable | true |
PerUnitCost | 150 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. |