Difference between revisions of "RawData:Weapon MRM Rapid 0-STOCK"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=WpnAccuracy: -1 | + | |Bonuses=WpnAccuracy: -1,MissileHealth: 1,WeaponJAMMultiple3Stage: 20%, 35%, 40%,ProjectileBurst: 10,VariableBurstCount: 6 |
|Category=Missile | |Category=Missile | ||
|Type=LRM | |Type=LRM |
Latest revision as of 06:39, 28 January 2024
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 510 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 6 |
Type | LRM |
Id | Weapon_MRM_Rapid_0-STOCK |
RangeSplit | 180,270,420 |
AOECapable | false |
ShotsWhenFired | 10 |
IndirectFireCapable | false |
UIName | RMRM |
Instability | 1 |
Bonuses | WpnAccuracy: -1,MissileHealth: 1,WeaponJAMMultiple3Stage: 20%, 35%, 40%,ProjectileBurst: 10,VariableBurstCount: 6 |
Cost | 650000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM6 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 10 |
InventorySize | 7 |
Rarity | 3 |
ComponentType | Weapon |
Details | Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times,but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. Designed after the RLRM for House Kurita and the Draconis Combine.
<color=#ffcc00>Uses MRM Ammo.</color><color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 1 |
Manufacturer | Bolt of Madness Industries DC Branch |
Name | Rapid MRM |
Model | Medium Range Missiles |
Category | Missile |
Purchasable | true |
AmmoCategory | MRM |
HeatDamage | 0 |