Difference between revisions of "Dervish"
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Revision as of 13:28, 20 December 2020
DV-1S
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 4 Support: 2 |
Speed | 5/8/3 |
Firepower | Max Damage: 112 Max Stability: 36 |
Durability | Armor: 360 Structure: 684 |
Heat Efficiency | Sinking: 30 Alpha: 36 |
Melee | Kick: 55 Punch: 27 |
Stock Equipment | |
Engine | Primitive (Fixed) |
Core | 255 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Rugged (Fixed) |
Armor | Primitive |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | LRM10 Ammo LRM |
Right Torso | LRM10 Ammo LRM |
Left Arm | Lower Arm SRM2 Ammo SRM |
Right Arm | Lower Arm SRM2 Ammo SRM |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
The original version of the Dervish that was produced in 2520 was not up to the same standards as contemporary Terran Hegemony designs. The use of comparatively primitive parts resulted in a heavier cockpit, engine, and less efficient armor. Consequently, the 1S had a top speed of 64 km/h and could only jump ninety meters. While the missile launchers were the same as the 6M, it did not have that version's lasers. 1S variants continued to exist in militias, but were raided for parts during the Succession Wars.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-1S can be found with these forces:
- Chainelane Isles
- Hanseatic League
- JarnFolk
- Local Government
- New Delphi Compact
- Pirates
- Rim Collection
- Tortuga Dominions
DV-6M
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 36 |
Durability | Armor: 600 Structure: 456 |
Heat Efficiency | Sinking: 30 Alpha: 56 |
Melee | Kick: 55 Punch: 27 |
Stock Equipment | |
Engine | Standard |
Core | 275 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Easy To Maintain (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | LRM10 Ammo LRM |
Right Torso | LRM10 Ammo LRM |
Left Arm | Lower Arm M Laser SRM2 Ammo SRM |
Right Arm | Lower Arm M Laser SRM2 Ammo SRM |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Dervish carries as its main weapons two Federated 10-Shot LRM launchers. These missile launchers give the Dervish the long-range capability needed to provide fire support to friendly units and are safely embedded in the torso as opposed to the exposed launchers on other 'Mechs. A ton of ammunition per launcher provides sufficient endurance for any but the most prolonged battles. For close combat, the Dervish carries two Federated 2-Shot SRM launchers and two ChisComp 39 Medium Lasers. The SRM launchers are completely self-contained within the forearms, allowing them to be aimed quickly, and fed by a ton of ammunition each. The lasers are placed just above the launchers and ensure the 'Mech is still capable of fighting should it run out of missiles. The Dervish is capable of jumping 150 meters and is protected by seven and a half tons of armor.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-6M can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- Outworld Alliance
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
DV-6MD
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 192 Max Stability: 46 |
Durability | Armor: 600 Structure: 456 |
Heat Efficiency | Sinking: 36 Alpha: 62 |
Melee | Kick: 55 Punch: 27 |
Stock Equipment | |
Engine | XL |
Core | 275 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +1 |
Gyro | Easy To Maintain (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | LRM15 |
Right Torso | LRM15 Ammo LRM Ammo LRM Ammo LRM CASE |
Left Arm | Lower Arm M Laser SRM2 Ammo SRM |
Right Arm | Lower Arm M Laser SRM2 Ammo SRM |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
This Star League era variant uses an XL Engine, twelve single heat sinks, and upgrades the LRM-10s to LRM-15s. Three tons of ammunition are in a CASE protected torso bin.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-6MD can be found with these forces:
- Federated Suns (Davion)
DV-7D
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 36 |
Durability | Armor: 715 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 55 Punch: 27 |
Stock Equipment | |
Engine | Standard |
Core | 275 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Easy To Maintain (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | LRM10 Ammo LRM CASE |
Right Torso | LRM10 Ammo Streak SRM Ammo Streak SRM Ammo Streak SRM CASE |
Left Arm | Lower Arm M Laser Streak SRM2 |
Right Arm | Lower Arm M Laser Streak SRM2 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 7D Dervish is a 3047 upgrade of the design using Star League technology. The 'Mech is built with an Endo Steel chassis and also uses eight tons of Ferro-Fibrous armor with CASE for protection against ammunition explosions. With the saved weight, the SRM-2s have been upgraded to Federated SuperStreak SRMs and the 'Mech uses double heat sinks. This variant was first produced by Achernar BattleMechs on New Avalon.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-7D can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
DV-8D
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 4 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 220 Max Stability: 30 |
Durability | Armor: 840 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 90 |
Melee | Kick: 55 Punch: 27 |
Stock Equipment | |
Engine | XL |
Core | 275 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Easy To Maintain (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | FCS Artemis IV |
Center Torso | Jump Jet (S) |
Left Torso | LRM15 Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV CASE |
Right Torso | LRM15 Ammo LRM ArtIV Ammo LRM ArtIV Ammo LRM ArtIV CASE |
Left Arm | Lower Arm ER M Laser ER M Laser |
Right Arm | Lower Arm ER M Laser ER M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 8D Dervish utilizes some of the newest technologies available at the time of the variant's introduction in 3062. The 'Mech is built with an Endo Steel chassis and is powered by an extralight engine. It also carries two more tons of armor than the 6M model. The weapons carried by the 8D are two LRM-15 launchers with an Artemis IV fire control system, while the SRM launchers and medium lasers were removed for four ER Medium Lasers.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-8D can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
DV-10K
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 8 Support: 0 |
Speed | 5/8/5 |
Firepower | Max Damage: 240 Max Stability: 60 |
Durability | Armor: 840 Structure: 456 |
Heat Efficiency | Sinking: 72 Alpha: 54 |
Melee | Kick: 55 Punch: 27 |
Stock Equipment | |
Engine | XL |
Core | 275 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Easy To Maintain (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | MRM10 MRM10 Ammo MRM Ammo MRM CASE |
Right Torso | MRM10 MRM10 Ammo MRM Ammo MRM CASE |
Left Arm | Lower Arm Heat Sink (D) MRM10 |
Right Arm | Lower Arm MRM10 Heat Sink (D) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Strangely, the DV-10K is not a Kuritan machine, despite the presence of its massive amount of MRM tubes. Instead, the -10K is a mercenary refit of the Davion DV-8D that is a simple weapon swap, losing the -8D's armaments for a sextet of MRM-10s. The design comes from a down on their luck mercenary command who found themselves with a surplus of both MRM launchers and Dervishes. While the MRM family is widely regarded as a poor weapon system, they just made do with what they had. The -10K has since caught on in the merc market.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-10K can be found with these forces:
- Local Government
- Mercenaries
- Pirates