Difference between revisions of "Flea"
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|armor = 240 | |armor = 240 | ||
|structure = 249 | |structure = 249 |
Revision as of 12:35, 20 December 2020
FLE-4
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Recon / Backstabber |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 2 Support: 3 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 75 Max Stability: 0 Max Heat: 10 |
Durability | Armor: 160 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 28 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 120 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Flamer |
Left Torso | Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink |
Left Arm | S Laser S Laser |
Right Arm | L Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
An original Flea model, the FLE-4 is built on a standard chassis and has a maximum speed of 97.2 km/h. The 'Mech was armed with a Large Laser, allowing it to attempt to keep any heavier 'Mechs at a stand-off range if they attempt to engage. The 'Mech carries two Small Lasers for close in work as well as a Flamer for anti-infantry purposes. However, its paltry two tons of armor led the 'Mech's discontinuation.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The FLE-4 can be found with these forces:
- Free Worlds League (Marik)
FLE-15
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Recon / Backstabber |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 0 Support: 5 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 85 Max Stability: 2 Max Heat: 10 |
Durability | Armor: 240 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 36 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 120 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Flamer Ammo MG |
Left Torso | S Laser Heat Sink Heat Sink |
Right Torso | S Laser Heat Sink Heat Sink |
Left Arm | MG M Laser |
Right Arm | MG M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Focused on speed and firepower, the lightly armored Flea was an extremely rare sight until the design experiencing a revival as an inexpensive recon and anti-personnel militia 'Mech. Extremely fast but lightly armored, the Flea does its job but don't ask it to fight much.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The FLE-15 can be found with these forces:
- Chainelane Isles
- Circinus Federation
- Free Worlds League (Marik)
- Hanseatic League
- Jarnfolk
- Local Government
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Rim Collection
FLE-16
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Hyperfast Recon |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 0 Support: 5 Omni: 0 |
Speed | 10/15/0 |
Firepower | Max Damage: 45 Max Stability: 0 Max Heat: 10 |
Durability | Armor: 240 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 20 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Flamer |
Left Torso | Heat Sink Heat Sink |
Right Torso | Heat Sink |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
Built as part of the Wolf's Dragoons exclusive contract with Earthwerks Incorporated to replenish the Dragoon's losses at the end of the Fourth Succession War, alongside renewed production of original Fleas, the FLE-16 was the first new production model of the extremely rare 'Mech in centuries. The variant remedied the earlier FLE-14's weaknesses by combining incredible speed with additional armor and weaponry on a 20 ton chassis. The engine was upgraded to a GM 180 in order to reach a similar maximum ground speed of nearly 150 km/h. It mounts two Medium Lasers and an Flamer while retaining an armor profile like the earlier FLE-15.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The FLE-16 can be found with these forces:
- Local Government
- Mercenaries
FLE-17
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Recon / Backstabber |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 0 Support: 5 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 89 Max Stability: 0 Max Heat: 10 |
Durability | Armor: 240 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 37 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 120 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Flamer |
Left Torso | S Laser Heat Sink |
Right Torso | M.A.S.C. S Laser Heat Sink |
Left Arm | M Pulse |
Right Arm | M Pulse |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A post-Helm Core upgrade of the venerable FLE-15, the -17 keeps the original's speed and armor but upgrades the weapons to a pair of Medium Pulse Lasers backed up by the traditional Smalls and Flamer. To give it an unexpected edge, the FLE-17 carries a MASC system for a speed boost.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The FLE-17 can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- Free Worlds League (Marik)
- Hanseatic League
- Local Government
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- Outworld Alliance
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
FLE-19
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Recon / Backstabber |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 0 Support: 7 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 45 Max Stability: 0 |
Durability | Armor: 345 Structure: 166 |
Heat Efficiency | Sinking: 60 Alpha: 35 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XL |
Core | 120 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Heavy Ferro |
Head | None |
Center Torso | S Laser |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | COIL |
Left Arm | Heat Sink (D) Heat Sink (D) |
Right Arm | Heat Sink (D) Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
The newly-developed COIL system required a few testbed mechs so the designers dragged a few Fleas out of mothballs and built this, the Flea-19. Armed with only a single COIL and a backup Small Laser, the Flea looks lightly armed at first but those who faced it in trials and simulations quickly realized the incredible damage potential of the COIL. Capable of devastating mechs in a single salvo from the COIL, the Flea-19 is devastating to anything it can catch, with the only downside being the shutdown time from the prodigious generated heat.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The FLE-19 can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
- Pirates
- Tortuga Dominions
Stock Loadout |
FLE-21
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Recon / Backstabber |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 2 Support: 9 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 80 Max Stability: 20 |
Durability | Armor: 265 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 21 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XL |
Core | 120 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Fero-Fibrous |
Head | None |
Center Torso | None |
Left Torso | MRM10 Heat Sink Heat Sink Ammo MRM |
Right Torso | MRM10 Heat Sink Heat Sink Ammo MRM M.A.S.C. |
Left Arm | None |
Right Arm | None |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
A rare Kuritan variant of the Flea which was acquired from the Free Worlds League during the Kapetyn Accord, the FLE-21 uses the Combine's beloved Medium Range Missiles to full effect. Armed with a pair of MRM-10s, the FLE-21 has a surprisingly hard punch for a mech its size. The downside is that to carry such weaponry the mech has to sacrifice durability, mounting only the standard 3 tons of armor, though it was upgraded to Ferro-Fibrous. Additionlly the mech carries a fragile XL engine for power. To give it a boost, the Kuritans gave it a MASC system for extra speed.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The FLE-21 can be found with these forces:
- Draconis Combine (Kurita)
TP-1R
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Recon / Anti-Infantry |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 0 Support: 4 Omni: 0 |
Speed | 5/8/0 |
Firepower | Max Damage: 40 Max Stability: 1 Max Heat: 10 |
Durability | Armor: 240 Structure: 249 |
Heat Efficiency | Sinking: 30 Alpha: 13 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Primitive (Fixed) |
Core | 100 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Rugged (Fixed) |
Armor | Primitive |
Head | Primitive Cockpit (Fixed) |
Center Torso | Flamer |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Ammo MG [Half] Heat Sink Heat Sink Heat Sink |
Left Arm | S Laser S Laser |
Right Arm | MG |
Left Leg | None |
Right Leg | None |
Description
The predecessor to the Flea, the Trooper while easy to maintain, quickly developed a bad reputation amongst pilots. Not only was it lightly armored, it rode harder than a WorkMech. It's minimal AP armament made it suitable for militia and anti-infantry roles, but even against similar weight class 'Mechs it struggled to hold its own.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Zippy
15% boost to sprint speed!
Factions
The TP-1R can be found with these forces:
- Chainelane Isles
- Hanseatic League
- Jarnfolk
- Local Government
- New Delphi Compact
- Pirates
- Rim Collection
- Tortuga Dominions