Difference between revisions of "RawData:Ammo AmmunitionBox Generic VRM half"
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|Name=VRM Ammo | |Name=VRM Ammo | ||
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. | ||
− | |Icon=MRM | + | |Icon=MRM-ammo |
|Tonnage=0.5 | |Tonnage=0.5 | ||
|InventorySize=1 | |InventorySize=1 |
Latest revision as of 20:43, 22 December 2023
Ammunition | |
---|---|
UIName | Ammo VRM [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 30,AmmoCount: 60 |
Cost | 13200 |
ComponentSubType | Ammunition |
Category | VRM |
Manufacturer | Generic |
Icon | MRM-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_VRM_half |
AmmoID | Ammunition_VRM |
BattleValue | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Name | VRM Ammo |
Model | VRM |
Capacity | 60 |
Purchasable | true |
PerUnitCost | 30 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. |