Difference between revisions of "Gurkha"

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Revision as of 18:55, 27 October 2023

GUR-2G
Gurkha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Striker
Stock Specifications
Hardpoints Energy: 2
Support: 4
Melee: 1
Speed 7/11/0
Firepower Max Damage: 120
Max Stability: 20
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 71
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 245
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Gurkha Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso C3i
Left Torso Heat Sink (D)
Right Torso ER PPC
Left Arm ER S Laser
ER S Laser
ER S Laser
ER S Laser
Right Arm Sword (Fixed)


Description

Put into production on Terra at the order of Precentor Martial St. Jamais in order to keep the Krupp Armament factories running at full capacity, the Gurkha proved itself an effective light striker 'Mech. Armed with an ER PPC for range, the Gurkha primarily wants to bring its Sword and 4 ER Small Lasers to bear up close. A 245-rated XL fusion engine ensures the Gurkha can close with its targets easily while 7.5 tons of armor guarantees it can survive up close combat.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
GUR-4G
Gurkha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Striker
Stock Specifications
Hardpoints Energy: 2
Support: 4
Melee: 1
Speed 7/11/0
Firepower Max Damage: 110
Max Stability: 0
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 59
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 245
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Gurkha Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso C3i
Left Torso Heat Sink (D)
Right Torso L Pulse
Left Arm ER S Laser
ER S Laser
ER S Laser
ER S Laser
Right Arm Sword (Fixed)


Description

Put into production on Terra at the order of Precentor Martial St. Jamais in order to keep the Krupp Armament factories running at full capacity, the Gurkha proved itself an effective light striker 'Mech. Armed with a Large Pulse Laser for range, the Gurkha primarily wants to bring its Sword and 4 ER Small Lasers to bear up close. A 245-rated XL fusion engine ensures the Gurkha can close with its targets easily while 7.5 tons of armor guarantees it can survive up close combat.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
GUR-6G
Gurkha.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Rapid Striker
Stock Specifications
Hardpoints Energy: 3
Support: 3
Melee: 1
Speed 7/11/0
Firepower Max Damage: 140
Max Stability: 0
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 82
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 245
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Gurkha Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso C3i
Left Torso ER M Laser
Heat Sink (D)
Right Torso ER L Laser
ER M Laser
Heat Sink (D)
Left Arm ER S Laser
ER S Laser
ER S Laser
Right Arm Sword (Fixed)


Description

Put into production on Terra at the order of Precentor Martial St. Jamais in order to keep the Krupp Armament factories running at full capacity, the Gurkha proved itself an effective light striker 'Mech. Armed with an ER Large Laser and twin ER Medium Lasers for range, the Gurkha primarily wants to bring its Sword and 4 ER Small Lasers to bear up close. A 245-rated XL fusion engine ensures the Gurkha can close with its targets easily while 7.5 tons of armor guarantees it can survive up close combat.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout