Difference between revisions of "Javelin"

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Revision as of 21:44, 13 December 2020

JVN-10A
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Close Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 2
Support: 3
Speed 7/10/8
Firepower Max Damage: 60
Max Stability: 15
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 30
Alpha: 15
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard
Core 180
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Standard (Fixed)
Armor Standard
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Right Torso LRM15
Ammo LRM
Heat Sink
Heat Sink
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Not much is known about the JVN-10A, it appears to be a refit of the standard JVN-10N, but designed for long range support. It has been seen in service with the Aurigan Coalition.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-10A can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Hanseatic League
  • Jarnfolk
  • Local Government
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Tortuga Dominions


Stock Loadout
Stock Loadout
JVN-10F
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 0
Support: 4
Speed 7/10/8
Firepower Max Damage: 80
Max Stability: 0
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 36
Alpha: 40
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard
Core 180
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Standard (Fixed)
Armor Standard
Head Heat Sink
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso M Laser
M Laser
Heat Sink
Heat Sink
Right Torso M Laser
M Laser
Heat Sink
Heat Sink
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The only Succession Wars variant, also known as the Fire Javelin, the 10F was introduced in 2819 and is the complete opposite of the 10N model as it removes both of the SRM-6 launchers in favor of four Medium Lasers. While less reliant on expendable ammunition stores, this variant is also more susceptible to overheating if the lasers are used simultaneously with the jump jets.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-10F can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
  • Chainelane Isles
  • Circinus Federation
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Hanseatic League
  • Jarnfolk
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Magistracy Of Canopus
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Taurian Concordat
  • Tortuga Dominions


Stock Loadout
Stock Loadout
JVN-10N
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 0
Missile: 4
Support: 0
Speed 7/10/8
Firepower Max Damage: 96
Max Stability: 48
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 30
Alpha: 28
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard
Core 180
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Standard (Fixed)
Armor Standard
Head None
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso SRM6
Ammo SRM
Heat Sink
Right Torso SRM6
Ammo SRM
Heat Sink
Heat Sink
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

With a reliable GM 180 engine the Javelin benefits from a good cruising speed of 64 km/h while six Rawlings 95 jump jets - two in each leg and the remainder in the rear center torso - provided for good maneuverability and a total jumping distance of 180 meters. Four tons of armor allow it to survive most surprise encounters and retreat to safety, with a half-ton protecting the chest, side torsos and legs each. Ten heat sinks mounted in the engine are sufficient cooling for the 'Mech.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-10N can be found with these forces:

  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
  • Chainelane Isles
  • Circinus Federation
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Hanseatic League
  • Jarnfolk
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Magistracy Of Canopus
  • Marian Hegemony
  • Mercenaries
  • New Delphi Compact
  • Pirates
  • Rim Collection
  • Taurian Concordat
  • Tortuga Dominions


Stock Loadout
Stock Loadout
JVN-10P
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 4
Support: 4
Speed 7/10/8
Firepower Max Damage: 80
Max Stability: 40
Durability Armor: 320
Structure: 256
Heat Efficiency Sinking: 30
Alpha: 26
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard
Core 180
Heat Sinks Single Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Standard (Fixed)
Armor Standard
Head Heat Sink
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Streak SRM2
Streak SRM2
Ammo Streak SRM
Right Torso SRM6
Ammo SRM
Heat Sink
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 10P model is an upgrade of the 10N model introduced by the Federated Commonwealth amid much secrecy in 3049. The 10P retains the armor and speed profile of the 10N, removes one of the SRM-6 launchers and replaces it with two Streak SRM-2 launchers. While sacrificing slightly in terms of firepower, this variant is far more ammo-efficient than the original.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-10P can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
JVN-11A
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 7
Missile: 0
Support: 0
Speed 7/10/8
Firepower Max Damage: 140
Max Stability: 0
Durability Armor: 445
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard
Core 180
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Standard (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso M Laser
M Laser
Heat Sink (D)
Right Torso M Laser
M Laser
Heat Sink (D)
Heat Sink (D)
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
M Laser
M Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The second version of the Javelin to carry the moniker Fire Javelin, This upgraded variant is a dangerous 'Mech for its tonnage—especially against other light mechs and some mediums. The JVN-11A also makes a decent light 'Mech hunter-killer.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-11A can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
JVN-11B
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 2
Support: 8
Speed 7/10/0
Firepower Max Damage: 64
Max Stability: 32
Durability Armor: 445
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 16
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard
Core 180
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Standard (Fixed)
Armor Ferro-Fibrous
Head None
Center Torso None
Right Torso SRM4
Ammo SRM
Beagle Probe
CASE
Heat Sink (D)
Heat Sink (D)
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg None
Right Leg None


Description

The 11B is a scout design introduced in 3054 that replaces the missiles launchers with twin SRM-4s so that it can mount a Beagle Active Probe and Guardian ECM Suite. Additional Ferro-Fibrous armor gives the 11B more than a forty percent increase in protection, while the inclusion of CASE necessitated dropping the jump jets and an upgrade to double heat sinks provides ample cooling.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-11B can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
JVN-11D
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 0
Energy: 6
Missile: 0
Support: 0
Speed 7/10/8
Firepower Max Damage: 129
Max Stability: 0
Durability Armor: 560
Structure: 256
Heat Efficiency Sinking: 72
Alpha: 67
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL
Core 180
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Endo-Steel (Fixed)
Armor Standard
Head None
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso M Pulse
ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Torso ER M Laser
ER M Laser
M Pulse
C3 Slave
Heat Sink (D)
Left Arm Lower Arm
Hand
Heat Sink (D)
Right Arm Lower Arm
Hand
Heat Sink (D)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The third version of the Javelin to carry the moniker of Fire Javelin, the Javelin 11D model is an upgrade of the 10F introduced in 3062. It carries three ER Medium Lasers and two Medium Pulse Lasers, mated to an advanced Targeting Computer as well as a C3 slave unit. The engine has been upgraded to an extralight model and the structure has been replaced with an Endo Steel internal structure.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-11D can be found with these forces:

  • Federated Suns (Davion)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
JVN-12M
Javelin.png
General Data
'Mech Type BattleMech
Class Light
Weight 30T
Stock Role Scout / Ambusher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 0
Support: 2
Speed 7/10/0
Firepower Max Damage: 65
Max Stability: 40
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 20
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL
Core 180
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Nimble Jumper (Fixed)
Structure Endo-Steel (Fixed)
Armor Standard
Head None
Center Torso None
Left Torso Heat Sink (D)
Right Torso Ammo Light Gauss
Heat Sink (D)
Heat Sink (D)
Left Arm Lower Arm
Hand
ER M Laser
Right Arm Lower Arm
Hand
Light Gauss
Left Leg None
Right Leg None


Description

When the FWLM went looking for a light chassis for their Light Gauss Rifle, the venerable Javelin was recommended. The -12M proved an able carrier of the weapon, providing rapid speed to reposition quickly for better shots. To carry the still quite heavy LGR, an upgrade to a XL engine was required, as was stripping all the jump jets. A single ton of ammo gives moderate endurance and a lone ER Medium Laser backs up the main gun.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

The JVN-12M can be found with these forces:

  • Free Worlds League (Marik)


Stock Loadout
Stock Loadout