Difference between revisions of "Valkyrie II"

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===Description===
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===Bonuses===
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===Factions===
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Revision as of 17:59, 18 August 2023

VLK-II-1A
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Recon and Striker
Stock Specifications
Hardpoints Energy: 3
Missile: 2
Support: 4
Speed 7/10/7
Firepower Max Damage: 100
Max Stability: 30
Max Heat: 0
Durability Armor: 920
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 47
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Jump Jet (H)
Left Torso CASE
Ammo LRM
Ammo LRM
LRM10
Right Torso Guardian ECM
Right Arm ER PPC
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Achernar BattleMechs was contracted to construct the Valkyrie II-1A which sports a Hermes 360XL Engine, six Jump Jets, an ER PPC, a LRM10, and over eleven tons of armor.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
VLK-II-1M
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Striker
Stock Specifications
Hardpoints Energy: 9
Support: 2
Melee: 1
Speed 7/10/7
Firepower Max Damage: 180
Max Stability: 0
Max Heat: 0
Durability Armor: 920
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 100
Melee Kick: 60
Weapon: 75
Punch: 30
Stock Equipment
Engine XL Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Jump Jet (H)
Left Torso ER M Laser
ER M Laser
Heat Sink (D)
M Laser
M Laser
Right Torso ER M Laser
ER M Laser
Heat Sink (D)
M Laser
M Laser
Right Arm Mace (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Built on the Valkyrie II-1A chassis, the -1M was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Mace. Armed with a battery of Medium and ER Medium Lasers for backup weaponry, the -1M really goes all-in on the power of its massive Mace, which the design team styled after a great winged hammer. Luckily for the -1M, the Mace proved so dangerous that the designs shortcomings were generally overlooked.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
VLK-II-2A
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Recon and Striker
Stock Specifications
Hardpoints Energy: 7
Support: 1
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 145
Max Stability: 0
Max Heat: 0
Durability Armor: 1040
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 85
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Left Torso ER M Laser
ER M Laser
M.A.S.C.
Right Torso ER M Laser
ER M Laser
Guardian ECM
Right Arm ER L Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Corean Enterprises was contracted to construct the Valkyrie II-2A which sports a 300 rating Light Fusion Engine, five Jump Jets, an ER Large Laser, a quartet of ER Medium Lasers, and nearly thirteen tons of armor.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
VLK-II-2L
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Recon and Striker
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 140
Max Stability: 22
Max Heat: 0
Durability Armor: 1040
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Left Torso CASE
ER M Laser
LBX AC/5
Ammo LBX/5 CLUSTER
Ammo LBX/5 SLUG
Right Torso ER M Laser
LBX AC/5
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

One of the earliest field refits of the Valkyrie II-2A, the -2L was built to fill a role that the AFFS didn't have a good mech for: a fast heavy direct-fire support design using ballistics for easy supply line considerations. To whit, the -2L upgrades the engine to an XL from the -2A's Light Fusion. The weight savings then go toward a pair of shoulder mounted LB-5X Autocannons with a pair of ER Mediums for backup. The armor and speed profile of the base -2A remain the same.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
VLK-II-2S
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Recon and Striker
Stock Specifications
Hardpoints Energy: 3
Missile: 2
Support: 2
Melee: 1
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 133
Max Stability: 48
Max Heat: 0
Durability Armor: 1040
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 44
Melee Kick: 60
Weapon: 45
Punch: 30
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Left Torso M.A.S.C.
Ammo SRM
Ammo SRM
SRM6
Right Torso SRM6
Left Arm ER M Laser
S Laser
Right Arm Sword (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Built on the Valkyrie II-2A chassis, the -2S was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Sword. Armed with two SRM-6s and an ER Medium and standard Small Laser, the -2S really goes all-in on the power of its massive Sword. Luckily for the -2S, the Sword proved dangerous enough that the designs shortcomings were generally overlooked.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
VLK-II-3S
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Recon and Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 2
Melee: 2
Speed 5/8/5
Firepower Max Damage: 162
Max Stability: 12
Max Heat: 0
Durability Armor: 960
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Supercharger
Left Torso Ammo AC/2 [PRE]
Ammo AC/2 [PRE]
CASE
LAC/2
M Laser
M Laser
M Laser
Right Torso LAC/2
M Laser
M Laser
M Laser
Left Arm Medium Shield (Fixed)
Right Arm Sword (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Valkyrie II proved a popular and effective design in the armies of the Federated Suns, so much so that the brass demanded more Valkyrie IIs be produced to meet soldier demand. Among the variants produced was the VLK-II-2S, an experimental version with a Mech-scale Sword. The -2S was popular but pilots often complained of a lack of range and of durability problems so it was eventually supplanted by the VLK-II-3S. This variant uses an XL engine for power and is equipped with twin Light AC/2s for ranged firepower. Up close it can call upon six Medium Lasers and the required Sword to slice apart enemies. For extra durability, the -3S is equipped with a Medium Shield while a Supercharger and five jump jets guarantee it can close the distance in any terrain.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
VLK-II-3X
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Arena Charger
Stock Specifications
Hardpoints Energy: 6
Support: 2
Melee: 2
Speed 7/10/0
Firepower Max Damage: 120
Max Stability: 0
Max Heat: 0
Durability Armor: 1000
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 60
Weapon: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Valkyrie II Improved Sensors (Fixed)
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Medium Shield (Fixed)
Right Arm Lance (Fixed)


Description

An experimental Valkyrie II variant that was intended purely for arena combat, the Valkyrie VLK-II-3X is a uniquely melee focused mech. Created by a renegade NAIS engineer who stole a VLK-II-1M on the way out the door, the -3X could only exist in an arena. How it came to battlefields is unclear. The ranged armament is paltry, a mere two each of Large and Medium Lasers, but the -3X has other tricks at hand. Namely, it carries a mech-scale Lance and a Medium Shield, making it a brutal melee combatant and especially deadly in charges.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Mercenaries
    • Mercenaries
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Tooth of Ymir
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Vanguard Legion
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
VLK-II-SH
Valkyrie II.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Heavy Striker
Stock Specifications
Hardpoints Energy: 9
Support: 2
Melee: 1
Speed 6/9/5
Firepower Max Damage: 100
Max Stability: 0
Max Heat: 50
Durability Armor: 1200
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 50
Melee Kick: 60
Weapon: 75
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Trickster Sparrow Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Guardian ECM
Valkyrie II Improved Sensors (Fixed)
Center Torso Jump Jet (H)
T.S.M.
Left Torso Ammo Plasma
Plasma Rifle
Right Torso Ammo Plasma
Plasma Rifle
Right Arm Mace (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

A personalized design built for a pilot named Shade, this Valkyrie II is a melee machine first and foremost. Armed for ranged combat with only twin Plasma Rifles, the VLK-II-SH shines up close with a TSM-enabled Mace backed by 5 jump jets to maneuver around the battlefield.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-SH cannot be found with any factions, it can only be found in the BTA Calling event mission.


Stock Loadout
Stock Loadout