Difference between revisions of "Manual of Style"
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|meleeweapondamage = || Equal to mech tonnage. Only include if mech has a melee weapon. | |meleeweapondamage = || Equal to mech tonnage. Only include if mech has a melee weapon. | ||
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− | |enginetype = || Standard / XL / XXL / | + | |enginetype = || Standard / XL / XXL / Light / Primitive / ICE / Clan XL / Clan XXL |
|- | |- | ||
|coresize = || Number value: 60-400 | |coresize = || Number value: 60-400 |
Revision as of 02:37, 23 November 2020
Full List of Mechs Template
Section | Options |
---|---|
Engine Type | STD / LFE / XL / XXL / cXL / PFE / ICE |
Heat Sinks | SHS / DHS / cDHS / pDHS |
Structure | Standard / Endo / Clan Endo / Rugged / Composite |
Armor | Standard / Ferro/ Light Ferro / Heavy Ferro / Hardened / Clan Standard / Clan Ferro |
Melee Weapon | Hatchet / Sword / Mace / Claws / Chainsaw / Dual Saw |
Mech Page Template
Template | Options |
---|---|
variantname = | Model e.g. ARC-1A |
image = | Mechname.png e.g. Atlas.png |
mechtype = | BattleMech / OmniMech / Clan BattleMech / Clan OmniMech |
class = | Light / Medium / Heavy / Assault |
weight = | Mech tonnage e.g. 100T |
stock role = | Copy from mech entry on Full List of Mechs or from Skirmish mech bay in game |
ballistic = | Copy from Skirmish mech bay |
energy = | Copy from Skirmish mech bay |
missile = | Copy from Skirmish mech bay |
support = | Copy from Skirmish mech bay |
omni = | Copy from Skirmish mech bay |
speed = | Copy from Skirmish mech bay |
maxdamage = | Copy from Skirmish mech bay. Be aware of weapons like HAGs that the mech bay doesn't calculate damage or stability for properly |
maxstability = | As above |
armor = | Copy from Skirmish mech bay |
structure = | Copy from Skirmish mech bay |
heatsinking = | Copy from Skirmish mech bay. Be aware of things like heat banks and the royal quirk which the mech bay doesn't calculate properly |
alphaheat = | Copy from Skirmish mech bay |
kickdamage = | Equal to mech tonnage |
punchdamage = | Equal to half of mech tonnage. Be aware of actuators or battle fists which may increase punch damage |
dfadamage = | Ignore |
meleeweapondamage = | Equal to mech tonnage. Only include if mech has a melee weapon. |
enginetype = | Standard / XL / XXL / Light / Primitive / ICE / Clan XL / Clan XXL |
coresize = | Number value: 60-400 |
heatsinkkit = | Single Heat Sinks/Double Heat Sinks/Prototype Heat Sinks/Clan Double Heat Sinks/Laser Heat Sinks |
ecooling = | None / +1 / +2 / +3 / +4 / +5 / +6 |
gyro = | Standard / Omni / (Mech name) Gyro / XL Gyro |
structuretype = | All structure is fixed and should include a (Fixed) after the type. Standard / Endo-Steel / Composite / Rugged / Clan Endo-Steel |
armortype = | Standard / Ferro-Fibrous / Light Ferro-Fibrous / Heavy Ferro-Fibrous / Clan Ferro-Fibrous / Primitive |
Equipment lines | If there is nothing in the section, add None to the first equip line. Add any equipment in order, from top to bottom as they are written in game. |