Difference between revisions of "Thunder Hawk"
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Revision as of 04:17, 23 April 2023
TDK-7KMA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 1 Support: 1 Artillery: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 405 Max Stability: 95 Max Heat: 35 |
Durability | Armor: 1560 Structure: 766 |
Heat Efficiency | Sinking: 60 Alpha: 80 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser Thunder Hawk Command Mech (Fixed) |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Arrow IV |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Left Arm | M Laser M Laser |
Right Arm | Gauss Rifle M Laser |
Left Leg | Ammo ArrowIV Ammo ArrowIV Inferno |
Description
The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk 7KMA drops one of the Gauss Rifles to mount an Arrow IV launcher, while a 300XL engine brings this arsenal to the battlefield at a stately 54 km/h. The use of an XL engine allows the Thunder Hawk to carry nearly as much armor as an Atlas.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
TDK-7S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 265 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 40 Alpha: 35 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser Thunder Hawk Command Mech (Fixed) |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Ammo Gauss Gauss Rifle |
Right Torso | Ammo Gauss Gauss Rifle |
Right Arm | Gauss Rifle M Laser |
Description
The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk brings its three Gauss Rifles and 2 medium lasers to the battlefield at a stately 54 km/h. The 7S sacrifices 2 medium lasers, 2 tons of Gauss ammo and a ton of armor in order to mount a less fragile Light Fusion Engine.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
TDK-7Y
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 279 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1560 Structure: 766 |
Heat Efficiency | Sinking: 40 Alpha: 39 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Thunder Hawk Command Mech (Fixed) |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Left Arm | M Pulse |
Right Arm | Gauss Rifle M Pulse |
Description
The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk 7Y brings its three Gauss Rifles and 2 medium pulse lasers to the battlefield at a stately 54 km/h. The use of an XL engine allows the Thunder Hawk to carry nearly as much armor as an Atlas.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
TDK-7X
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 305 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1560 Structure: 766 |
Heat Efficiency | Sinking: 40 Alpha: 55 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser Thunder Hawk Command Mech (Fixed) |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Left Arm | M Laser M Laser |
Right Arm | Gauss Rifle M Laser |
Description
The Thunder Hawk was first built by Norse-Storm Battlemechs in 2771. Epitomizing the doctrine of firepower over maneuverability, the Thunder Hawk brings its three Gauss Rifles and quartet of medium lasers to the battlefield at a stately 54 km/h. The use of an XL engine allows the Thunder Hawk to carry nearly as much armor as an Atlas.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Federated Suns (Davion)
- 10th Lyran Guards
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
TDK-SPH
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 3 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 420 Max Stability: 95 Max Heat: 0 |
Durability | Armor: 1610 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 92 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | M Laser Thunder Hawk Command Mech (Fixed) |
Left Torso | Apollo FCS MRM40 |
Right Torso | CASE II Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo MRM Apollo Ammo MRM Apollo Ammo MRM Apollo |
Left Arm | Apollo FCS M Laser MRM40 |
Right Arm | LBX AC/10 |
Description
Most Thunder Hawks are about big single-target damage with their bevy of Gauss Rifles. This one isn't. Called the SplatterHawk for the effect it has on enemy mechs and their contents, this Thunder Hawk leans hard into cluster weaponry sandblasting the target to pieces. Twin MRM-40s provide the core of the effect while a LB-10X Autocannon plays second-fiddle. A pair of lonely Medium Lasers provide ammoless firepower.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The TDK-SPH can only be found as an enemy duelist in Game Worlds contracts.