Difference between revisions of "RawData:Weapon PopUp Mine BA"

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|DisallowedLocations=All
 
|DisallowedLocations=All
 
|Bonuses=PipsIgnored: 2,StructureDmgMod: 15,WeaponBoom: 15,InternalAmmo: 1,CostPerShot: 250
 
|Bonuses=PipsIgnored: 2,StructureDmgMod: 15,WeaponBoom: 15,InternalAmmo: 1,CostPerShot: 250
|Category=AntiPersonnel
 
 
|Type=SRM
 
|Type=SRM
 
|MinRange=0
 
|MinRange=0

Revision as of 15:42, 17 April 2023

Weapon
StartingAmmoCapacity1
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange10
AttackRecoil1
Damage15
HeatGenerated1
TypeSRM
IdWeapon_PopUp_Mine_BA
RangeSplit10,10,10
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameBA Pop-Up Mine
Instability10
BonusesPipsIgnored: 2,StructureDmgMod: 15,WeaponBoom: 15,InternalAmmo: 1,CostPerShot: 250
Cost40000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
Iconbattle-amor-suit
DamageVariance0
AllowedLocationsAll
Tonnage0.05
Rarity20
ComponentTypeWeapon
InventorySize1
RefireModifier0
EvasivePipsIgnored2
DetailsThis is a rare weapon indeed, a Pop-Up Mine designed for mounting on the Sloth Battle Armor suit. The first quad battle armor, the Sloth was designed to carry this mine into combat and deploy it while directly beneath the target mech. The mine would then pop up and penetrate the armor from below, dealing direct structure damage. The BA-scale Pop-Up Mine was only ever deployed on the Sloth and fell out of favor along with the Sloth as technology advanced and suits became more complex.
AccuracyModifier0
HeatDamage0
NameBA Pop-Up Mine
ModelPop-Up Mine
ManufacturerDefiance
Purchasabletrue
AmmoCategoryFlamer
OverheatedDamageMultiplier0