Difference between revisions of "RawData:Weapon CruiseMissile50"
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|DisallowedLocations=All | |DisallowedLocations=All | ||
|Bonuses=IsArtillery,NoFireInMelee,AMSImmune,VariableDmg: 50,WpnRecoil: 10,ScatterRadius: 115, 175 | |Bonuses=IsArtillery,NoFireInMelee,AMSImmune,VariableDmg: 50,WpnRecoil: 10,ScatterRadius: 115, 175 | ||
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|Type=LRM | |Type=LRM | ||
|MinRange=450 | |MinRange=450 |
Revision as of 16:39, 17 April 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 450 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 7200 |
AttackRecoil | 1 |
Damage | 100 |
HeatGenerated | 100 |
Type | LRM |
Id | Weapon_CruiseMissile50 |
RangeSplit | 1800,3600,5400 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | true |
UIName | Cruise Missile/50 |
Instability | 80 |
Bonuses | IsArtillery,NoFireInMelee,AMSImmune,VariableDmg: 50,WpnRecoil: 10,ScatterRadius: 115, 175 |
Cost | 9152000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | Art-illery |
DamageVariance | 50 |
AllowedLocations | All |
Tonnage | 55 |
Rarity | 14 |
ComponentType | Weapon |
InventorySize | 30 |
RefireModifier | 10 |
EvasivePipsIgnored | 0 |
Details | The smallest of the Cruise Missile family developed by the Federated Suns in the 3060s, the CM/50 is nonetheless an utterly devastating weapon of war. The CM/50 is a low-yield nuclear warhead, smaller than a Davy Crockett but still able to annihilate smaller mechs in a single shot as well as devastate stationary targets. However, the weapon's immense bulk and absurd ammo weight requirements limited its ability to be fielded and as of now only a single combat unit is capable of fielding the CM/50, the Kalki Cruise Missile Launcher superheavy tank. <color=#ffcc00>Uses Cruise Missile/50 Ammo.</color> |
AccuracyModifier | 1 |
HeatDamage | 0 |
Name | Cruise Missile/50 |
Model | Missile Artillery |
Manufacturer | NAIS |
Purchasable | true |
AmmoCategory | CruiseMissile50 |
OverheatedDamageMultiplier | 0 |