Difference between revisions of "RawData:Weapon ArrowIV"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 10,AMSImmune,WpnRecoil: 3,ScatterRadius: 40, 80
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|Bonuses=IsArtillery,NoFireInMelee,VariableDmg: 10,AMSImmune,WpnRecoil: 3,ScatterRadius: 40, 80,WeaponAttachmentCompatible: Artillery FCS
|Category=Missile
 
 
|Type=LRM
 
|Type=LRM
 
|MinRange=180
 
|MinRange=180

Revision as of 15:37, 17 April 2023

Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1750
AttackRecoil1
Damage30
HeatGenerated30
TypeLRM
IdWeapon_ArrowIV
RangeSplit460,800,1480
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameArrow IV
Instability10
BonusesIsArtillery,NoFireInMelee,VariableDmg: 10,AMSImmune,WpnRecoil: 3,ScatterRadius: 40, 80,WeaponAttachmentCompatible: Artillery FCS
Cost1152000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance10
AllowedLocationsAll
Tonnage15
Rarity14
ComponentTypeWeapon
InventorySize8
RefireModifier3
EvasivePipsIgnored0
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core. <color=#ffcc00>Uses ArrowIV Ammo.</color>
AccuracyModifier0
HeatDamage0
NameArrow IV
ModelMissile Artillery
ManufacturerMenke Armor and Armament
Purchasabletrue
AmmoCategoryArrowIV
OverheatedDamageMultiplier0